updated whatsapp game
parent
a2ace399e4
commit
12f151d53c
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
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@ -210,7 +210,7 @@ MonoBehaviour:
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m_PreInfinity: 2
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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m_RotationOrder: 4
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m_ThrowVelocityScale: 4
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m_ThrowVelocityScale: 3
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m_ThrowAngularVelocityScale: 1
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m_ThrowAngularVelocityScale: 1
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m_ForceGravityOnDetach: 0
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m_ForceGravityOnDetach: 0
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m_RetainTransformParent: 1
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m_RetainTransformParent: 1
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@ -210,7 +210,7 @@ MonoBehaviour:
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m_PreInfinity: 2
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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m_RotationOrder: 4
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m_ThrowVelocityScale: 4
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m_ThrowVelocityScale: 3
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m_ThrowAngularVelocityScale: 1
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m_ThrowAngularVelocityScale: 1
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m_ForceGravityOnDetach: 0
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m_ForceGravityOnDetach: 0
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m_RetainTransformParent: 1
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m_RetainTransformParent: 1
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@ -210,7 +210,7 @@ MonoBehaviour:
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m_PreInfinity: 2
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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m_RotationOrder: 4
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m_ThrowVelocityScale: 4
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m_ThrowVelocityScale: 3
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m_ThrowAngularVelocityScale: 1
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m_ThrowAngularVelocityScale: 1
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m_ForceGravityOnDetach: 0
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m_ForceGravityOnDetach: 0
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m_RetainTransformParent: 1
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m_RetainTransformParent: 1
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@ -10,7 +10,7 @@ Material:
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m_Name: PressurePlate
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m_Name: PressurePlate
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_ShaderKeywords:
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m_ShaderKeywords:
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m_LightmapFlags: 6
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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m_CustomRenderQueue: -1
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@ -73,6 +73,6 @@ Material:
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- _UVSec: 0
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- _UVSec: 0
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- _ZWrite: 1
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- _ZWrite: 1
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m_Colors:
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m_Colors:
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- _Color: {r: 0.26415092, g: 0.26415092, b: 0.26415092, a: 1}
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- _Color: {r: 1, g: 0, b: 0, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _EmissionColor: {r: 1, g: 0, b: 0, a: 1}
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m_BuildTextureStacks: []
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m_BuildTextureStacks: []
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@ -74,5 +74,5 @@ Material:
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- _ZWrite: 1
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- _ZWrite: 1
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m_Colors:
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0.4155514, g: 0.4155514, b: 0.4155514, a: 1}
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- _EmissionColor: {r: 0.9999975, g: 0.9999975, b: 0.9999975, a: 1}
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m_BuildTextureStacks: []
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m_BuildTextureStacks: []
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@ -171,6 +171,10 @@ PlayerSettings:
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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metroInputSource: 0
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metroInputSource: 0
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wsaTransparentSwapchain: 0
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wsaTransparentSwapchain: 0
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m_HolographicPauseOnTrackingLoss: 1
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m_HolographicPauseOnTrackingLoss: 1
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