updated quality settings for high fps

master
Marlon Portmann 2022-06-21 16:20:35 +02:00
parent 7a62a21989
commit 531d9bb60d
5 changed files with 64 additions and 61 deletions

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@ -74,5 +74,5 @@ Material:
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.6037736, g: 0.6037736, b: 0.6037736, a: 1}
- _EmissionColor: {r: 0.9926733, g: 0.9926733, b: 0.9926733, a: 1}
- _EmissionColor: {r: 0.49600992, g: 0.49600992, b: 0.49600992, a: 1}
m_BuildTextureStacks: []

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@ -198,6 +198,9 @@ PlayerSettings:
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
metroInputSource: 0
wsaTransparentSwapchain: 0
m_HolographicPauseOnTrackingLoss: 1

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@ -10,7 +10,7 @@ QualitySettings:
name: Medium
pixelLightCount: 1
shadows: 2
shadowResolution: 2
shadowResolution: 0
shadowProjection: 1
shadowCascades: 1
shadowDistance: 10
@ -21,7 +21,7 @@ QualitySettings:
skinWeights: 2
textureQuality: 0
anisotropicTextures: 1
antiAliasing: 4
antiAliasing: 2
softParticles: 0
softVegetation: 0
realtimeReflectionProbes: 0