VR/Assets/Prefabs/OVR Scene Manager Overrides/Window/DepthReserve.shader

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Shader "Custom/DepthReserve"
{
Properties
{
}
SubShader
{
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Tags { "RenderType" = "Opaque" "Queue"="Geometry+49" }
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LOD 100
Blend Zero One
Pass
{
}
}
}