bit of kicking
parent
ee82c726e0
commit
1549ac217d
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shootButton: 2097152
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offset: {fileID: 4049662313537657896, guid: 8a7053ae412b1e82cbcc329ce7967f8e, type: 3}
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--- !u!82 &2106522557
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|
|
@ -1,5 +1,4 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class iamagun : MonoBehaviour
|
||||
|
@ -8,6 +7,10 @@ public class iamagun : MonoBehaviour
|
|||
public OVRInput.Button shootButton;
|
||||
|
||||
public Transform offset;
|
||||
public float kickRotationAmount = 10f; // Amount of X-axis rotation during kick
|
||||
|
||||
public float kickDuration = 0.1f; // Duration of the kick animation
|
||||
|
||||
private AudioSource audio;
|
||||
|
||||
private Vector3 offsetPosition;
|
||||
|
@ -18,6 +21,9 @@ public class iamagun : MonoBehaviour
|
|||
private float vibrationDuration = 0.5f; // Duration of the vibration
|
||||
private float vibrationIntensity = 1.0f; // Intensity of the vibration
|
||||
|
||||
// Flag to check if the kick animation is active
|
||||
private bool isKicking = false;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
@ -31,7 +37,7 @@ public class iamagun : MonoBehaviour
|
|||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (OVRInput.IsControllerConnected(OVRInput.Controller.RTouch))
|
||||
if (!isKicking && OVRInput.IsControllerConnected(OVRInput.Controller.RTouch))
|
||||
{
|
||||
// Get the local position and rotation of the controller
|
||||
Vector3 controllerLocalPosition = OVRInput.GetLocalControllerPosition(OVRInput.Controller.RTouch);
|
||||
|
@ -53,6 +59,9 @@ public class iamagun : MonoBehaviour
|
|||
|
||||
// Trigger delayed and intense vibration feedback
|
||||
StartCoroutine(TriggerVibration());
|
||||
|
||||
// Kick the gun forward
|
||||
StartCoroutine(KickGun());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -70,4 +79,25 @@ public class iamagun : MonoBehaviour
|
|||
// Stop the vibration
|
||||
OVRInput.SetControllerVibration(0, 0, OVRInput.Controller.RTouch);
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator KickGun()
|
||||
{
|
||||
// Set the kick animation flag to true
|
||||
isKicking = true;
|
||||
|
||||
// Remember the initial rotation of the gun
|
||||
Quaternion initialRotation = transform.rotation;
|
||||
|
||||
// Rotate the gun on the X-axis
|
||||
transform.Rotate(Vector3.right, -kickRotationAmount);
|
||||
|
||||
// Wait for the kick duration
|
||||
yield return new WaitForSeconds(kickDuration);
|
||||
|
||||
// Reset the rotation of the gun
|
||||
transform.rotation = initialRotation;
|
||||
|
||||
// Set the kick animation flag to false
|
||||
isKicking = false;
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue