Somewhat working
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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public class SampleVirtualFrames : MonoBehaviour
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{
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public OVRSceneManager _sceneManager;
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public SimpleResizable _doorPrefab;
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public SimpleResizable _windowPrefab;
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public SimpleResizable _wallPrefab;
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void Awake()
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{
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MarcsWebLogger.Log("SampleVirtualFrames::Awake()");
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#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN || UNITY_ANDROID
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OVRManager.eyeFovPremultipliedAlphaModeEnabled = false;
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#endif
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_sceneManager.SceneModelLoadedSuccessfully += InitializeRoom;
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}
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void InitializeRoom()
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{
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MarcsWebLogger.Log("SampleVirtualFrames::InitializeRoom()");
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OVRSceneAnchor[] sceneAnchors = FindObjectsOfType<OVRSceneAnchor>();
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if (sceneAnchors != null)
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{
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for (int i = 0; i < sceneAnchors.Length; i++)
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{
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OVRSceneAnchor instance = sceneAnchors[i];
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OVRSemanticClassification classification = instance.GetComponent<OVRSemanticClassification>();
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if (classification.Contains(OVRSceneManager.Classification.WallFace))
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{
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var randomNumber = UnityEngine.Random.Range(10000, 99999);
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MarcsWebLogger.Log($"{randomNumber} | FOUND A WALL");
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try
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{
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SimpleResizer resizer = new SimpleResizer();
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SimpleResizable prefab = _wallPrefab;
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Vector3 dimensions = instance.transform.GetChild(0).localScale;
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if (prefab.GetComponent<ResizablePadding>())
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{
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dimensions += prefab.GetComponent<ResizablePadding>().dimensionPadding;
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}
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resizer.CreateResizedObject(dimensions, sceneAnchors[i].gameObject, prefab);
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}
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catch (Exception e)
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{
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MarcsWebLogger.Log($"{randomNumber} | Error: {e.Message}");
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}
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MarcsWebLogger.Log($"{randomNumber} | PLACED A WALL");
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//i = 99999;
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}
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/*
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else if (classification.Contains(OVRSceneManager.Classification.WindowFrame) ||
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classification.Contains(OVRSceneManager.Classification.DoorFrame))
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{
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windows.Add(instance.transform);
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SimpleResizer resizer = new SimpleResizer();
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SimpleResizable prefab = classification.Contains(OVRSceneManager.Classification.DoorFrame) ? _doorPrefab : _windowPrefab;
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Vector3 dimensions = instance.transform.GetChild(0).localScale;
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// spawn an optional butterfly
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if (classification.Contains(OVRSceneManager.Classification.DoorFrame) && _butterflyPrefab && !butterflyAdded)
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{
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GameObject butterfly = Instantiate(_butterflyPrefab, instance.transform);
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butterfly.transform.localPosition = Vector3.zero;
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butterfly.transform.rotation = Quaternion.LookRotation(instance.transform.forward, Vector3.up);
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// this is to only spawn one, regardless of door count
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butterflyAdded = true;
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}
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// the Resizer scales the mesh so that the bounds are flush with the window extents
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// in this case, we want the mesh frame to extend "outside" of the extents, so we adjust it
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// as well, the vines on the door also require special treatment
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if (prefab.GetComponent<ResizablePadding>())
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{
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dimensions += prefab.GetComponent<ResizablePadding>().dimensionPadding;
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}
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resizer.CreateResizedObject(dimensions, sceneAnchors[i].gameObject, prefab);
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}
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*/
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}
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}
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else
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{
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MarcsWebLogger.Log("NO ANCHORS FOUND. ");
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}
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}
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}
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@ -0,0 +1,26 @@
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/*
|
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* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
public class ResizablePadding : MonoBehaviour
|
||||
{
|
||||
public Vector3 dimensionPadding = Vector3.zero;
|
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}
|
|
@ -0,0 +1,11 @@
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defaultReferences: []
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 3a4289cf3e9109226bbbd1f42a6f53d7
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,140 @@
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|||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
[ExecuteInEditMode]
|
||||
public class SimpleResizable : MonoBehaviour
|
||||
{
|
||||
public Vector3 PivotPosition => _pivotTransform.position; //Vector3.zero;
|
||||
|
||||
[Space(15)] public Method ScalingX;
|
||||
[Range(0, 0.5f)] public float PaddingX;
|
||||
|
||||
[Range(-0.5f, 0)] public float PaddingXMax;
|
||||
|
||||
[Space(15)] public Method ScalingY;
|
||||
[Range(0, 0.5f)] public float PaddingY;
|
||||
|
||||
[Range(-0.5f, 0)] public float PaddingYMax;
|
||||
|
||||
[Space(15)] public Method ScalingZ;
|
||||
[Range(0, 0.5f)] public float PaddingZ;
|
||||
|
||||
[Range(-0.5f, 0)] public float PaddingZMax;
|
||||
|
||||
public enum Method
|
||||
{
|
||||
Adapt,
|
||||
AdaptWithAsymmetricalPadding,
|
||||
Scale,
|
||||
None
|
||||
}
|
||||
|
||||
public Vector3 NewSize {get; set; }
|
||||
public Vector3 DefaultSize {get; private set; }
|
||||
public Mesh Mesh { get; private set; }
|
||||
|
||||
private Bounds _bounds;
|
||||
|
||||
[SerializeField] private Transform _pivotTransform;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Mesh = GetComponent<MeshFilter>().sharedMesh;
|
||||
DefaultSize = Mesh.bounds.size;
|
||||
if(!_pivotTransform)
|
||||
_pivotTransform = transform.Find("Pivot");
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
private void OnEnable()
|
||||
{
|
||||
DefaultSize = Mesh.bounds.size;
|
||||
NewSize = DefaultSize;
|
||||
}
|
||||
|
||||
private void OnDrawGizmos()
|
||||
{
|
||||
if (!_pivotTransform) return;
|
||||
|
||||
Gizmos.color = Color.red;
|
||||
float lineSize = 0.1f;
|
||||
|
||||
Vector3 startX = _pivotTransform.position + Vector3.left * lineSize * 0.5f;
|
||||
Vector3 startY = _pivotTransform.position + Vector3.down * lineSize * 0.5f;
|
||||
Vector3 startZ = _pivotTransform.position + Vector3.back * lineSize * 0.5f;
|
||||
|
||||
Gizmos.DrawRay(startX, Vector3.right * lineSize);
|
||||
Gizmos.DrawRay(startY, Vector3.up * lineSize);
|
||||
Gizmos.DrawRay(startZ, Vector3.forward * lineSize);
|
||||
}
|
||||
|
||||
void OnDrawGizmosSelected()
|
||||
{
|
||||
DefaultSize = Mesh.bounds.size;
|
||||
|
||||
if (GetComponent<MeshFilter>().sharedMesh == null)
|
||||
{
|
||||
// The furniture piece was not customized yet, nothing to do here
|
||||
return;
|
||||
}
|
||||
|
||||
_bounds = GetComponent<MeshFilter>().sharedMesh.bounds;
|
||||
Gizmos.matrix = transform.localToWorldMatrix;
|
||||
Vector3 newCenter = _bounds.center;
|
||||
|
||||
Gizmos.color = new Color(1, 0, 0, 0.5f);
|
||||
switch (ScalingX)
|
||||
{
|
||||
case Method.Adapt:
|
||||
Gizmos.DrawWireCube(newCenter, new Vector3(NewSize.x * PaddingX * 2, NewSize.y, NewSize.z));
|
||||
break;
|
||||
case Method.AdaptWithAsymmetricalPadding:
|
||||
Gizmos.DrawWireCube(newCenter + new Vector3(
|
||||
NewSize.x * PaddingX, 0, 0), new Vector3(0, NewSize.y, NewSize.z));
|
||||
Gizmos.DrawWireCube(newCenter + new Vector3(
|
||||
NewSize.x * PaddingXMax, 0, 0), new Vector3(0, NewSize.y, NewSize.z));
|
||||
break;
|
||||
case Method.None:
|
||||
Gizmos.DrawWireCube(newCenter, NewSize);
|
||||
break;
|
||||
}
|
||||
|
||||
Gizmos.color = new Color(0, 1, 0, 0.5f);
|
||||
switch (ScalingY)
|
||||
{
|
||||
case Method.Adapt:
|
||||
Gizmos.DrawWireCube(newCenter, new Vector3(NewSize.x, NewSize.y * PaddingY * 2, NewSize.z));
|
||||
break;
|
||||
case Method.AdaptWithAsymmetricalPadding:
|
||||
Gizmos.DrawWireCube(newCenter + new Vector3(0, NewSize.y * PaddingY, 0),
|
||||
new Vector3(NewSize.x, 0, NewSize.z));
|
||||
Gizmos.DrawWireCube(newCenter + new Vector3(0, NewSize.y * PaddingYMax, 0),
|
||||
new Vector3(NewSize.x, 0, NewSize.z));
|
||||
break;
|
||||
case Method.None:
|
||||
Gizmos.DrawWireCube(newCenter, NewSize);
|
||||
break;
|
||||
}
|
||||
|
||||
Gizmos.color = new Color(0, 0, 1, 0.5f);
|
||||
switch (ScalingZ)
|
||||
{
|
||||
case Method.Adapt:
|
||||
Gizmos.DrawWireCube(newCenter, new Vector3(NewSize.x, NewSize.y, NewSize.z * PaddingZ * 2));
|
||||
break;
|
||||
case Method.AdaptWithAsymmetricalPadding:
|
||||
Gizmos.DrawWireCube(newCenter + new Vector3(0, 0, NewSize.z * PaddingZ),
|
||||
new Vector3(NewSize.x, NewSize.y, 0));
|
||||
Gizmos.DrawWireCube(newCenter + new Vector3(0, 0, NewSize.z * PaddingZMax),
|
||||
new Vector3(NewSize.x, NewSize.y, 0));
|
||||
break;
|
||||
case Method.None:
|
||||
Gizmos.DrawWireCube(newCenter, NewSize);
|
||||
break;
|
||||
}
|
||||
|
||||
Gizmos.color = new Color(0, 1, 1, 1);
|
||||
Gizmos.DrawWireCube(newCenter, NewSize);
|
||||
}
|
||||
#endif
|
||||
}
|
|
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: 39b243a9b1035c94e9f75c4e11283893
|
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MonoImporter:
|
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externalObjects: {}
|
||||
serializedVersion: 2
|
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defaultReferences: []
|
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executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
|
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assetBundleName:
|
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assetBundleVariant:
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|
@ -0,0 +1,138 @@
|
|||
using UnityEngine;
|
||||
|
||||
public class SimpleResizer
|
||||
{
|
||||
public void CreateResizedObject(Vector3 newSize, GameObject parent, SimpleResizable sourcePrefab)
|
||||
{
|
||||
MarcsWebLogger.Log($"Resize {newSize}");
|
||||
var prefab = MonoBehaviour.Instantiate(sourcePrefab.gameObject, Vector3.zero, Quaternion.identity);
|
||||
prefab.name = sourcePrefab.name;
|
||||
|
||||
var resizable = prefab.GetComponent<SimpleResizable>();
|
||||
resizable.NewSize = newSize;
|
||||
if (resizable == null)
|
||||
{
|
||||
Debug.LogError("Resizable component missing.");
|
||||
return;
|
||||
}
|
||||
|
||||
var resizedMesh = ProcessVertices(resizable, newSize);
|
||||
|
||||
MeshFilter mf = prefab.GetComponent<MeshFilter>();
|
||||
mf.sharedMesh = resizedMesh;
|
||||
mf.sharedMesh.RecalculateBounds();
|
||||
|
||||
// child it after creation so the bounds math plays nicely
|
||||
prefab.transform.parent = parent.transform;
|
||||
prefab.transform.localPosition = Vector3.zero;
|
||||
prefab.transform.localRotation = Quaternion.identity;
|
||||
|
||||
// cleanup
|
||||
MonoBehaviour.Destroy(resizable);
|
||||
}
|
||||
|
||||
#region PRIVATE METHODS
|
||||
|
||||
private Mesh ProcessVertices(SimpleResizable resizable, Vector3 newSize)
|
||||
{
|
||||
Mesh originalMesh = resizable.Mesh;
|
||||
Vector3 originalBounds = originalMesh.bounds.size;
|
||||
|
||||
// Force scaling if newSize is smaller than the original mesh
|
||||
SimpleResizable.Method methodX = (originalBounds.x < newSize.x)
|
||||
? resizable.ScalingX
|
||||
: SimpleResizable.Method.Scale;
|
||||
SimpleResizable.Method methodY = (originalBounds.y < newSize.y)
|
||||
? resizable.ScalingY
|
||||
: SimpleResizable.Method.Scale;
|
||||
SimpleResizable.Method methodZ = (originalBounds.z < newSize.z)
|
||||
? resizable.ScalingZ
|
||||
: SimpleResizable.Method.Scale;
|
||||
|
||||
Vector3[] resizedVertices = originalMesh.vertices;
|
||||
|
||||
float pivotX = (1 / resizable.DefaultSize.x) * resizable.PivotPosition.x;
|
||||
float pivotY = (1 / resizable.DefaultSize.y) * resizable.PivotPosition.y;
|
||||
float pivotZ = (1 / resizable.DefaultSize.z) * resizable.PivotPosition.z;
|
||||
|
||||
for (int i = 0; i < resizedVertices.Length; i++)
|
||||
{
|
||||
Vector3 vertexPosition = resizedVertices[i];
|
||||
vertexPosition.x = CalculateNewVertexPosition(
|
||||
methodX,
|
||||
vertexPosition.x,
|
||||
originalBounds.x,
|
||||
newSize.x,
|
||||
resizable.PaddingX,
|
||||
resizable.PaddingXMax,
|
||||
pivotX);
|
||||
|
||||
vertexPosition.y = CalculateNewVertexPosition(
|
||||
methodY,
|
||||
vertexPosition.y,
|
||||
originalBounds.y,
|
||||
newSize.y,
|
||||
resizable.PaddingY,
|
||||
resizable.PaddingYMax,
|
||||
pivotY);
|
||||
|
||||
vertexPosition.z = CalculateNewVertexPosition(
|
||||
methodZ,
|
||||
vertexPosition.z,
|
||||
originalBounds.z,
|
||||
newSize.z,
|
||||
resizable.PaddingZ,
|
||||
resizable.PaddingZMax,
|
||||
pivotZ);
|
||||
resizedVertices[i] = vertexPosition;
|
||||
}
|
||||
|
||||
Mesh clonedMesh = MonoBehaviour.Instantiate(originalMesh);
|
||||
clonedMesh.vertices = resizedVertices;
|
||||
|
||||
return clonedMesh;
|
||||
}
|
||||
|
||||
private float CalculateNewVertexPosition(
|
||||
SimpleResizable.Method resizeMethod,
|
||||
float currentPosition,
|
||||
float currentSize,
|
||||
float newSize,
|
||||
float padding,
|
||||
float paddingMax,
|
||||
float pivot)
|
||||
{
|
||||
float resizedRatio = currentSize / 2
|
||||
* (newSize / 2 * (1 / (currentSize / 2)))
|
||||
- currentSize / 2;
|
||||
|
||||
switch (resizeMethod)
|
||||
{
|
||||
case SimpleResizable.Method.Adapt:
|
||||
if (Mathf.Abs(currentPosition) >= padding)
|
||||
currentPosition = resizedRatio * Mathf.Sign(currentPosition) + currentPosition;
|
||||
break;
|
||||
|
||||
case SimpleResizable.Method.AdaptWithAsymmetricalPadding:
|
||||
if (currentPosition >= padding)
|
||||
currentPosition = resizedRatio * Mathf.Sign(currentPosition) + currentPosition;
|
||||
if (currentPosition <= paddingMax)
|
||||
currentPosition = resizedRatio * Mathf.Sign(currentPosition) + currentPosition;
|
||||
break;
|
||||
|
||||
case SimpleResizable.Method.Scale:
|
||||
currentPosition = newSize / (currentSize / currentPosition);
|
||||
break;
|
||||
|
||||
case SimpleResizable.Method.None:
|
||||
break;
|
||||
}
|
||||
|
||||
float pivotPos = newSize * (-pivot);
|
||||
currentPosition += pivotPos;
|
||||
|
||||
return currentPosition;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 85f4ec0cb9fef7b4e9223c280e418389
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
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||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
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userData:
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||||
assetBundleName:
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assetBundleVariant:
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|
@ -0,0 +1,109 @@
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|||
fileFormatVersion: 2
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||||
guid: b3bd50a8a2657294a93a3165603b6a56
|
||||
ModelImporter:
|
||||
serializedVersion: 22200
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
materials:
|
||||
materialImportMode: 2
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
materialLocation: 1
|
||||
animations:
|
||||
legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
|
||||
resampleCurves: 1
|
||||
optimizeGameObjects: 0
|
||||
removeConstantScaleCurves: 0
|
||||
motionNodeName:
|
||||
rigImportErrors:
|
||||
rigImportWarnings:
|
||||
animationImportErrors:
|
||||
animationImportWarnings:
|
||||
animationRetargetingWarnings:
|
||||
animationDoRetargetingWarnings: 0
|
||||
importAnimatedCustomProperties: 0
|
||||
importConstraints: 0
|
||||
animationCompression: 1
|
||||
animationRotationError: 0.5
|
||||
animationPositionError: 0.5
|
||||
animationScaleError: 0.5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
extraUserProperties: []
|
||||
clipAnimations: []
|
||||
isReadable: 0
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
useSRGBMaterialColor: 1
|
||||
sortHierarchyByName: 1
|
||||
importPhysicalCameras: 1
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
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importLights: 1
|
||||
nodeNameCollisionStrategy: 1
|
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fileIdsGeneration: 2
|
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swapUVChannels: 0
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generateSecondaryUV: 0
|
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useFileUnits: 1
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keepQuads: 0
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weldVertices: 1
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bakeAxisConversion: 0
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preserveHierarchy: 0
|
||||
skinWeightsMode: 0
|
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maxBonesPerVertex: 4
|
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minBoneWeight: 0.001
|
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optimizeBones: 1
|
||||
meshOptimizationFlags: -1
|
||||
indexFormat: 0
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVMarginMethod: 1
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secondaryUVMinLightmapResolution: 40
|
||||
secondaryUVMinObjectScale: 1
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||||
secondaryUVPackMargin: 4
|
||||
useFileScale: 1
|
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strictVertexDataChecks: 0
|
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tangentSpace:
|
||||
normalSmoothAngle: 60
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normalImportMode: 0
|
||||
tangentImportMode: 3
|
||||
normalCalculationMode: 4
|
||||
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||
blendShapeNormalImportMode: 1
|
||||
normalSmoothingSource: 0
|
||||
referencedClips: []
|
||||
importAnimation: 1
|
||||
humanDescription:
|
||||
serializedVersion: 3
|
||||
human: []
|
||||
skeleton: []
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
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upperLegTwist: 0.5
|
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legTwist: 0.5
|
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armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
globalScale: 1
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 0
|
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hasExtraRoot: 0
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
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autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 2
|
||||
humanoidOversampling: 1
|
||||
avatarSetup: 0
|
||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||
importBlendShapeDeformPercent: 1
|
||||
remapMaterialsIfMaterialImportModeIsNone: 0
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Binary file not shown.
Binary file not shown.
|
@ -139,6 +139,8 @@ PlayerSettings:
|
|||
bundleVersion: 0.1
|
||||
preloadedAssets:
|
||||
- {fileID: 11400000, guid: 29d72bf9f28086693968cedbdc8f08cd, type: 2}
|
||||
- {fileID: 11400000, guid: 541751c4fa90967d68ef779a22ee43f3, type: 2}
|
||||
- {fileID: -3127938587913570544, guid: 8eb28e39ec717d0799039f01965f0533, type: 2}
|
||||
metroInputSource: 0
|
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wsaTransparentSwapchain: 0
|
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m_HolographicPauseOnTrackingLoss: 1
|
||||
|
|
Loading…
Reference in New Issue