pull/2/head
marcgauch 2023-12-14 19:37:24 +01:00
parent 6d2239cc39
commit 2cc5981bba
18 changed files with 618 additions and 204 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
public class WallArt : MonoBehaviour
{
GameObject capsule;
public GameObject outsideCameraPrefab;
private Camera outsideCameraInstance;
public MeshRenderer meshRenderer;
private RenderTexture renderTexture;
private Material material;
// Start is called before the first frame update
void Start()
{
var randomNumber = Random.Range(10000, 99999);
capsule = GameObject.FindGameObjectWithTag("capsule");
Log($"{randomNumber}-start");
renderTexture = new RenderTexture(256, 256, 0)
{
dimension = UnityEngine.Rendering.TextureDimension.Tex2D,
wrapMode = TextureWrapMode.Clamp,
filterMode = FilterMode.Bilinear,
enableRandomWrite = false,
useDynamicScale = false,
useMipMap = false,
depthStencilFormat = UnityEngine.Experimental.Rendering.GraphicsFormat.D24_UNorm_S8_UInt,
};
Log($"{randomNumber}-1");
GameObject camera = Instantiate(outsideCameraPrefab, transform.position, Quaternion.identity);
Log($"{randomNumber}-1.1");
outsideCameraInstance = camera.GetComponent<Camera>();
Log($"{randomNumber}-2");
try
{
// Attempt to set the target texture
outsideCameraInstance.targetTexture = renderTexture;
}
catch (System.Exception e)
{
// Handle any exceptions that may occur
Debug.LogError("An error occurred: " + e.Message);
}
Log($"{randomNumber}-3");
outsideCameraInstance.transform.rotation = Quaternion.Euler(
Random.Range(0f, 360f), // Random rotation around X-axis
Random.Range(0f, 360f), // Random rotation around Y-axis
Random.Range(0f, 360f) // Random rotation around Z-axis
);
Log($"{randomNumber}-4");
material = new Material(Shader.Find("Standard"));
Log($"{randomNumber}-5");
material.mainTexture = renderTexture;
Log($"{randomNumber}-6");
meshRenderer.material = material;
// capsule.transform.rotation = Quaternion.Euler(
// Random.Range(0f, 360f), // Random rotation around X-axis
// Random.Range(0f, 360f), // Random rotation around Y-axis
// Random.Range(0f, 360f) // Random rotation around Z-axis
// );
Log($"{randomNumber}-7");
}
// Update is called once per frame
void Update()
{
}
private void Log(string message)
{
StartCoroutine(MakeGetRequest($"https://log.m-g.tech/?message={message}"));
}
IEnumerator MakeGetRequest(string url)
{
capsule.transform.Rotate(90f, 0f, 0f);
using (UnityWebRequest webRequest = UnityWebRequest.Get(url))
{
// Send the request and wait for a response
yield return webRequest.SendWebRequest();
// Check for errors
if (webRequest.result == UnityWebRequest.Result.ConnectionError ||
webRequest.result == UnityWebRequest.Result.ProtocolError)
{
Debug.LogError("Error: " + webRequest.error);
}
else
{
// Print the results
Debug.Log("Received: " + webRequest.downloadHandler.text);
}
}
}
}

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View File

@ -2,12 +2,13 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WallArt : MonoBehaviour
public class testscript : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
// var capsule = GameObject.FindGameObjectWithTag("capsule");
// capsule.transform.Rotate(90f, 0f, 0f);
}
// Update is called once per frame

11
Assets/testscript.cs.meta Normal file
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20
DEBUG-SERVER/Dockerfile Normal file
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@ -0,0 +1,20 @@
# Use the official Node.js image
FROM node:14
# Create and set the working directory
WORKDIR /usr/src/app
# Copy package.json and package-lock.json to the working directory
COPY package*.json ./
# Install dependencies
RUN npm install
# Copy the server.js file to the working directory
COPY server.js .
# Expose the port the app runs on
EXPOSE 3000
# Command to run the application
CMD ["node", "server.js"]

44
DEBUG-SERVER/server.js Normal file
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@ -0,0 +1,44 @@
const http = require("http");
const url = require("url");
const logs = [];
const server = http.createServer((req, res) => {
const parsedUrl = url.parse(req.url, true);
if (req.method === "GET") {
if (parsedUrl.pathname === "/logs") {
// Respond with all logs
res.writeHead(200, { "Content-Type": "application/json" });
res.end(JSON.stringify(logs));
} else if (parsedUrl.pathname === "/clear") {
// Clear all logs
logs.length = 0;
res.writeHead(200, { "Content-Type": "text/plain" });
res.end("Logs cleared\n");
} else {
// Extract the value of the 'message' query parameter
const message = parsedUrl.query.message || "No message provided";
// Log the message
logs.push({ timestamp: new Date().toISOString(), message });
// Log the message to the console
console.log("Received message:", message);
// Send a response to the client
res.writeHead(200, { "Content-Type": "text/plain" });
res.end("Message received\n");
}
} else {
// Handle other HTTP methods (e.g., POST, PUT, DELETE)
res.writeHead(404, { "Content-Type": "text/plain" });
res.end("Not Found\n");
}
});
const PORT = 3000;
server.listen(PORT, () => {
console.log(`Server listening on port ${PORT}`);
});

View File

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tags:
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layers:
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