Badly workling dimming

pull/6/head
marcgauch 2024-01-07 12:36:39 +01:00
parent 190072aef0
commit 424edf8e56
4 changed files with 24 additions and 7 deletions

View File

@ -38,7 +38,7 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0.387776, g: 0.3228798, b: 0.08558196, a: 1}
m_IndirectSpecularColor: {r: 0.18824416, g: 0.24832445, b: 0.32856566, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
@ -425,7 +425,7 @@ GameObject:
- component: {fileID: 223974229}
- component: {fileID: 223974228}
m_Layer: 0
m_Name: Directional Light
m_Name: Sunlight
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -2142,6 +2142,11 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: b9763abf2ebe9a0058a5ca57fd60d20f, type: 3}
m_Name:
m_EditorClassIdentifier:
fadeDuration: 2
skybox: {fileID: 2100000, guid: 8138b2e64e964ba2ab05123d4940f482, type: 2}
sun: {fileID: 223974228}
fadeImage: {fileID: 0}
fadeSpeed: 0.5
--- !u!1 &1426203498
GameObject:
m_ObjectHideFlags: 0
@ -2853,7 +2858,7 @@ MeshRenderer:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2039657593}
m_Enabled: 1
m_Enabled: 0
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1

View File

@ -1,17 +1,31 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Suicide : MonoBehaviour
{
// This method is called when a collision occurs
public float fadeDuration = 2.0f; // Duration of the fade in seconds
public Material skybox;
public Light sun;
private void OnCollisionEnter(Collision collision)
{
// Check if the collision is with the specific object you want
if (collision.gameObject.CompareTag("Bullet"))
{
MarcsWebLogger.Log("SC | Shoot Collision");
// Your collision handling code goes here
transform.Translate(Vector3.up * 2);
//transform.Translate(Vector3.up * 2);
sun.enabled = false;
skybox.SetColor("_Tint", Color.black);
MarcsWebLogger.Log("SC | Cooroutine shoudlb be running");
}
}
}

View File

@ -93,6 +93,6 @@ Material:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _GroundColor: {r: 0, g: 0, b: 0, a: 1}
- _SkyTint: {r: 1, g: 1, b: 1, a: 1}
- _SkyTint: {r: 0, g: 0, b: 0, a: 1}
- _Tint: {r: 0.20909262, g: 0.20876513, b: 0.20876513, a: 0.5}
m_BuildTextureStacks: []

View File

@ -139,8 +139,6 @@ PlayerSettings:
bundleVersion: 0.1
preloadedAssets:
- {fileID: 11400000, guid: 29d72bf9f28086693968cedbdc8f08cd, type: 2}
- {fileID: 11400000, guid: 541751c4fa90967d68ef779a22ee43f3, type: 2}
- {fileID: -3127938587913570544, guid: 8eb28e39ec717d0799039f01965f0533, type: 2}
metroInputSource: 0
wsaTransparentSwapchain: 0
m_HolographicPauseOnTrackingLoss: 1