Badly workling dimming
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				@ -38,7 +38,7 @@ RenderSettings:
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  m_CustomReflection: {fileID: 0}
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  m_Sun: {fileID: 0}
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  m_IndirectSpecularColor: {r: 0.387776, g: 0.3228798, b: 0.08558196, a: 1}
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--- !u!157 &3
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LightmapSettings:
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@ -425,7 +425,7 @@ GameObject:
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  - component: {fileID: 223974229}
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  - component: {fileID: 223974228}
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  m_Layer: 0
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  m_Name: Directional Light
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  m_Name: Sunlight
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@ -2142,6 +2142,11 @@ MonoBehaviour:
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  m_Name: 
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  sun: {fileID: 223974228}
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--- !u!1 &1426203498
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GameObject:
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@ -2853,7 +2858,7 @@ MeshRenderer:
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  m_DynamicOccludee: 1
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@ -1,17 +1,31 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class Suicide : MonoBehaviour
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{
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    // This method is called when a collision occurs
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    public float fadeDuration = 2.0f; // Duration of the fade in seconds
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    public Material skybox;
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    public Light sun;
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    private void OnCollisionEnter(Collision collision)
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    {
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        // Check if the collision is with the specific object you want
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        if (collision.gameObject.CompareTag("Bullet"))
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        {
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            MarcsWebLogger.Log("SC | Shoot Collision");
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            // Your collision handling code goes here
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            transform.Translate(Vector3.up * 2);
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            //transform.Translate(Vector3.up * 2);
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            sun.enabled = false;
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            skybox.SetColor("_Tint", Color.black);
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            MarcsWebLogger.Log("SC | Cooroutine shoudlb be running");
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        }
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    }
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}
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@ -93,6 +93,6 @@ Material:
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    - _Color: {r: 1, g: 1, b: 1, a: 1}
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    - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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    - _GroundColor: {r: 0, g: 0, b: 0, a: 1}
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    - _SkyTint: {r: 1, g: 1, b: 1, a: 1}
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    - _SkyTint: {r: 0, g: 0, b: 0, a: 1}
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    - _Tint: {r: 0.20909262, g: 0.20876513, b: 0.20876513, a: 0.5}
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  m_BuildTextureStacks: []
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@ -139,8 +139,6 @@ PlayerSettings:
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  bundleVersion: 0.1
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  m_HolographicPauseOnTrackingLoss: 1
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