Update OVRSceneManagerScript.cs
parent
8ff3b59c92
commit
44668f235c
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@ -33,9 +33,9 @@ public class SampleVirtualFrames : MonoBehaviour
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public SimpleResizable _tablePrefab;
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public SimpleResizable _tablePrefab;
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private bool stuffPlaced = false;
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public GameObject _cube;
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public GameObject _cube;
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void Awake()
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void Awake()
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{
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{
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MarcsWebLogger.Log("SampleVirtualFrames::Awake()");
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MarcsWebLogger.Log("SampleVirtualFrames::Awake()");
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@ -73,11 +73,8 @@ public class SampleVirtualFrames : MonoBehaviour
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resizer.CreateResizedObject(dimensions, sceneAnchors[i].gameObject, prefab);
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resizer.CreateResizedObject(dimensions, sceneAnchors[i].gameObject, prefab);
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// now place the cubes
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// now place the cubes
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if (stuffPlaced == false)
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Instantiate(_cube, sceneAnchors[i].gameObject.transform.position + new Vector3(0, 0, 0.3f), Quaternion.Euler(0, 90, 0));
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{
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Instantiate(_cube, sceneAnchors[i].gameObject.transform.position + new Vector3(0, 0, 0.3f), Quaternion.Euler(0, 90, 0));
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stuffPlaced = true;
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}
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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