Update OVRSceneManagerScript.cs
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				| @ -33,9 +33,9 @@ public class SampleVirtualFrames : MonoBehaviour | ||||
| 
 | ||||
|     public SimpleResizable _tablePrefab; | ||||
| 
 | ||||
|     private bool stuffPlaced = false; | ||||
|     public GameObject _cube; | ||||
| 
 | ||||
| 
 | ||||
|     void Awake() | ||||
|     { | ||||
|         MarcsWebLogger.Log("SampleVirtualFrames::Awake()"); | ||||
| @ -73,11 +73,8 @@ public class SampleVirtualFrames : MonoBehaviour | ||||
|                         resizer.CreateResizedObject(dimensions, sceneAnchors[i].gameObject, prefab); | ||||
| 
 | ||||
|                         // now place the cubes | ||||
|                         if (stuffPlaced == false) | ||||
|                         { | ||||
|                         Instantiate(_cube, sceneAnchors[i].gameObject.transform.position + new Vector3(0, 0, 0.3f), Quaternion.Euler(0, 90, 0)); | ||||
|                             stuffPlaced = true; | ||||
|                         } | ||||
| 
 | ||||
|                     } | ||||
|                     catch (Exception e) | ||||
|                     { | ||||
|  | ||||
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