I just want it to end
parent
50240c67c0
commit
5f13f105bd
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@ -59,6 +59,10 @@ Material:
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@ -80,4 +84,5 @@ Material:
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m_BuildTextureStacks: []
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@ -29,7 +29,9 @@ public class SampleVirtualFrames : MonoBehaviour
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public SimpleResizable _doorPrefab;
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public SimpleResizable _windowPrefab;
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public SimpleResizable _wallPrefab;
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//public SimpleResizable _wallPrefab;
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public SimpleResizable _tablePrefab;
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void Awake()
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{
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@ -48,9 +50,34 @@ public class SampleVirtualFrames : MonoBehaviour
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{
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for (int i = 0; i < sceneAnchors.Length; i++)
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{
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var randomNumber = UnityEngine.Random.Range(10000, 99999);
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OVRSceneAnchor instance = sceneAnchors[i];
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OVRSemanticClassification classification = instance.GetComponent<OVRSemanticClassification>();
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//MarcsWebLogger.Log($"{randomNumber} | is a {classification}");
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if (classification.Contains(OVRSceneManager.Classification.Table))
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{
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MarcsWebLogger.Log($"{randomNumber} | FOUND A Table");
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try
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{
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SimpleResizer resizer = new SimpleResizer();
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SimpleResizable prefab = _tablePrefab;
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Vector3 dimensions = instance.transform.GetChild(0).localScale;
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if (prefab.GetComponent<ResizablePadding>())
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{
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dimensions += prefab.GetComponent<ResizablePadding>().dimensionPadding;
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}
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resizer.CreateResizedObject(dimensions, sceneAnchors[i].gameObject, prefab);
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}
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catch (Exception e)
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{
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MarcsWebLogger.Log($"{randomNumber} | Error: {e.Message}");
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}
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MarcsWebLogger.Log($"{randomNumber} | PLACED A Table");
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}
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/*
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if (classification.Contains(OVRSceneManager.Classification.WallFace))
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{
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var randomNumber = UnityEngine.Random.Range(10000, 99999);
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@ -73,35 +100,6 @@ public class SampleVirtualFrames : MonoBehaviour
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MarcsWebLogger.Log($"{randomNumber} | PLACED A WALL");
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//i = 99999;
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}
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/*
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else if (classification.Contains(OVRSceneManager.Classification.WindowFrame) ||
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classification.Contains(OVRSceneManager.Classification.DoorFrame))
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{
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windows.Add(instance.transform);
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SimpleResizer resizer = new SimpleResizer();
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SimpleResizable prefab = classification.Contains(OVRSceneManager.Classification.DoorFrame) ? _doorPrefab : _windowPrefab;
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Vector3 dimensions = instance.transform.GetChild(0).localScale;
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// spawn an optional butterfly
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if (classification.Contains(OVRSceneManager.Classification.DoorFrame) && _butterflyPrefab && !butterflyAdded)
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{
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GameObject butterfly = Instantiate(_butterflyPrefab, instance.transform);
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butterfly.transform.localPosition = Vector3.zero;
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butterfly.transform.rotation = Quaternion.LookRotation(instance.transform.forward, Vector3.up);
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// this is to only spawn one, regardless of door count
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butterflyAdded = true;
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}
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// the Resizer scales the mesh so that the bounds are flush with the window extents
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// in this case, we want the mesh frame to extend "outside" of the extents, so we adjust it
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// as well, the vines on the door also require special treatment
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if (prefab.GetComponent<ResizablePadding>())
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{
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dimensions += prefab.GetComponent<ResizablePadding>().dimensionPadding;
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}
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resizer.CreateResizedObject(dimensions, sceneAnchors[i].gameObject, prefab);
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}
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*/
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}
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}
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Reference in New Issue