Terrain update
parent
cfb657ea31
commit
76c2a82ac4
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@ -25,16 +25,16 @@ Material:
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m_TexEnvs:
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- _Distort:
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m_Texture: {fileID: 2800000, guid: 0ebfaeff4eb7328498165095f9cfc32f, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 3, y: 3}
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m_Offset: {x: 0, y: 0}
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- _LavaTex:
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m_Texture: {fileID: 2800000, guid: 93a726948508cc14eab67fb1abe2daa8, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 7.739765, y: 0}
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m_Scale: {x: 3, y: 3}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: 348fa4d278c53ad4dacd07df1e63a248, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0.45699874, y: 0}
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m_Scale: {x: 3, y: 3}
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m_Offset: {x: 0, y: 0}
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- _MainTex2:
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m_Texture: {fileID: 2800000, guid: bef54341b6d21864c82d47f3bed4c7db, type: 3}
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m_Scale: {x: 1, y: 1}
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@ -46,7 +46,7 @@ Material:
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m_Ints: []
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m_Floats:
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- _Displacement: 0.0375
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- _DistortX: 1
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- _DistortX: 0.996
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- _DistortY: 0
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- _RefractTexTiling: 1
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m_Colors:
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@ -66,7 +66,7 @@ Camera:
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height: 1
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near clip plane: 0.3
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far clip plane: 1000
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field of view: 60
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field of view: 90
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orthographic: 0
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orthographic size: 5
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m_Depth: 0
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@ -27,7 +27,7 @@ public class WallArt : MonoBehaviour
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filterMode = FilterMode.Bilinear,
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enableRandomWrite = false,
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useDynamicScale = false,
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useMipMap = false,
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useMipMap = false, // true testen
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depthStencilFormat = UnityEngine.Experimental.Rendering.GraphicsFormat.D24_UNorm_S8_UInt,
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};
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