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***********************************
|
||||||
|
Lava Flowing Shader
|
||||||
|
Version 1.2
|
||||||
|
Date 22 July 2016
|
||||||
|
For Unity 5.3.5 or up
|
||||||
|
|
||||||
|
by Moonflower Carnivore
|
||||||
|
***********************************
|
||||||
|
|
||||||
|
|
||||||
|
Lava Flowing Shader allows you to create lava flowing effect on mesh/plane.
|
||||||
|
It simulates the liquid distortion effect that a simple scrolling UV is
|
||||||
|
incapable of. Please watch our youtube video of the effect:
|
||||||
|
https://www.youtube.com/watch?v=ItXkajNdp44
|
||||||
|
|
||||||
|
|
||||||
|
For detailed instructions about using this Lava Flowing Shader please
|
||||||
|
read our online google doc here:
|
||||||
|
https://docs.google.com/document/d/1BkCaZLZ2feWL14LdHH_6GFnwTE3WilYUUSN5DMCbObE/edit?usp=sharing
|
||||||
|
|
||||||
|
|
||||||
|
We are Moonflower Carnivore and we provide game assets like particle
|
||||||
|
effects and simple shaders. Please like our Facebook page
|
||||||
|
https://www.facebook.com/MoonflowerCarnivore
|
||||||
|
and rate our packages in Unity Asset Store if you like our work!
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m_AOMaxDistance: 1
|
||||||
|
m_CompAOExponent: 0
|
||||||
|
m_CompAOExponentDirect: 0
|
||||||
|
m_ExtractAO: 0
|
||||||
|
m_MixedBakeMode: 1
|
||||||
|
m_LightmapsBakeMode: 1
|
||||||
|
m_FilterMode: 1
|
||||||
|
m_LightmapParameters: {fileID: 15204, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_ExportTrainingData: 0
|
||||||
|
m_TrainingDataDestination: TrainingData
|
||||||
|
m_RealtimeResolution: 1
|
||||||
|
m_ForceWhiteAlbedo: 0
|
||||||
|
m_ForceUpdates: 0
|
||||||
|
m_FinalGather: 0
|
||||||
|
m_FinalGatherRayCount: 1024
|
||||||
|
m_FinalGatherFiltering: 1
|
||||||
|
m_PVRCulling: 1
|
||||||
|
m_PVRSampling: 1
|
||||||
|
m_PVRDirectSampleCount: 32
|
||||||
|
m_PVRSampleCount: 512
|
||||||
|
m_PVREnvironmentSampleCount: 512
|
||||||
|
m_PVREnvironmentReferencePointCount: 2048
|
||||||
|
m_LightProbeSampleCountMultiplier: 4
|
||||||
|
m_PVRBounces: 2
|
||||||
|
m_PVRMinBounces: 2
|
||||||
|
m_PVREnvironmentImportanceSampling: 0
|
||||||
|
m_PVRFilteringMode: 0
|
||||||
|
m_PVRDenoiserTypeDirect: 0
|
||||||
|
m_PVRDenoiserTypeIndirect: 0
|
||||||
|
m_PVRDenoiserTypeAO: 0
|
||||||
|
m_PVRFilterTypeDirect: 0
|
||||||
|
m_PVRFilterTypeIndirect: 0
|
||||||
|
m_PVRFilterTypeAO: 0
|
||||||
|
m_PVRFilteringGaussRadiusDirect: 1
|
||||||
|
m_PVRFilteringGaussRadiusIndirect: 5
|
||||||
|
m_PVRFilteringGaussRadiusAO: 2
|
||||||
|
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
|
||||||
|
m_PVRFilteringAtrousPositionSigmaIndirect: 2
|
||||||
|
m_PVRFilteringAtrousPositionSigmaAO: 1
|
||||||
|
m_PVRTiledBaking: 0
|
||||||
|
m_NumRaysToShootPerTexel: -1
|
||||||
|
m_RespectSceneVisibilityWhenBakingGI: 0
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5cd4bc307261187a38f310ba0b7fe8e2
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 4890085278179872738
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
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|
@ -0,0 +1,9 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ef4e4c1c038208c4da515c42b8b133bb
|
||||||
|
folderAsset: yes
|
||||||
|
timeCreated: 1469195114
|
||||||
|
licenseType: Store
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,20 @@
|
||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
|
||||||
|
public class ScrollingUVs_Layers : MonoBehaviour
|
||||||
|
{
|
||||||
|
//public int materialIndex = 0;
|
||||||
|
public Vector2 uvAnimationRate = new Vector2( 1.0f, 0.0f );
|
||||||
|
public string textureName = "_MainTex";
|
||||||
|
|
||||||
|
Vector2 uvOffset = Vector2.zero;
|
||||||
|
|
||||||
|
void LateUpdate()
|
||||||
|
{
|
||||||
|
uvOffset += ( uvAnimationRate * Time.deltaTime );
|
||||||
|
if( GetComponent<Renderer>().enabled )
|
||||||
|
{
|
||||||
|
GetComponent<Renderer>().sharedMaterial.SetTextureOffset( textureName, uvOffset );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,10 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e3d28cb150ad86f4a8100312a4aea7a1
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,9 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 794b02ca7762ed94aa4db287ff5bee67
|
||||||
|
folderAsset: yes
|
||||||
|
timeCreated: 1469195114
|
||||||
|
licenseType: Store
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,60 @@
|
||||||
|
// Simplified Diffuse shader. Differences from regular Diffuse one:
|
||||||
|
// - no Main Color
|
||||||
|
// - fully supports only 1 directional light. Other lights can affect it, but it will be per-vertex/SH.
|
||||||
|
|
||||||
|
Shader "Lava Flowing Shader/Diffuse/Distort"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_DistortX ("Distortion in X", Range (0,2)) = 1
|
||||||
|
_DistortY ("Distortion in Y", Range (0,2)) = 0
|
||||||
|
_MainTex ("_MainTex RGBA", 2D) = "white" {}
|
||||||
|
_Distort ("_Distort A", 2D) = "white" {}
|
||||||
|
_LavaTex ("_LavaTex RGB", 2D) = "white" {}
|
||||||
|
}
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Tags { "RenderType"="Opaque" }
|
||||||
|
LOD 150
|
||||||
|
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma surface surf Lambert noforwardadd
|
||||||
|
|
||||||
|
sampler2D _MainTex;
|
||||||
|
sampler2D _Distort;
|
||||||
|
sampler2D _LavaTex;
|
||||||
|
fixed _DistortX;
|
||||||
|
fixed _DistortY;
|
||||||
|
|
||||||
|
struct Input
|
||||||
|
{
|
||||||
|
float2 uv2_LavaTex;
|
||||||
|
float2 uv_MainTex;
|
||||||
|
};
|
||||||
|
|
||||||
|
void surf (Input IN, inout SurfaceOutput o)
|
||||||
|
{
|
||||||
|
fixed4 c = tex2D(_MainTex, IN.uv_MainTex);
|
||||||
|
fixed distort = tex2D(_Distort, IN.uv_MainTex).a;
|
||||||
|
|
||||||
|
fixed2 uv_scroll;
|
||||||
|
uv_scroll = fixed2(IN.uv2_LavaTex.x-distort*_DistortX,IN.uv2_LavaTex.y-distort*_DistortY);
|
||||||
|
|
||||||
|
fixed4 tex2 = tex2D(_LavaTex,uv_scroll);
|
||||||
|
c.rgb = lerp(tex2.rgb,c.rgb,c.a);
|
||||||
|
|
||||||
|
o.Albedo = c.rgb;
|
||||||
|
|
||||||
|
//Use the below two lines if you want the rock part be diffuse but lava part is unlit
|
||||||
|
//o.Albedo = c.rgb*c.a;
|
||||||
|
//o.Emission = c.rgb*(1-c.a);
|
||||||
|
|
||||||
|
|
||||||
|
o.Alpha = c.a;
|
||||||
|
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
|
||||||
|
Fallback "Mobile/VertexLit"
|
||||||
|
}
|
|
@ -0,0 +1,9 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 036402a4b0d5f4342bbf1b572714f64e
|
||||||
|
timeCreated: 1469219369
|
||||||
|
licenseType: Store
|
||||||
|
ShaderImporter:
|
||||||
|
defaultTextures: []
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,71 @@
|
||||||
|
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
|
||||||
|
|
||||||
|
Shader "Lava Flowing Shader/Unlit/Distort"
|
||||||
|
{
|
||||||
|
Properties {
|
||||||
|
//_Color ("Main Color", Color) = (1,1,1)
|
||||||
|
_DistortX ("Distortion in X", Range (0,2)) = 1
|
||||||
|
_DistortY ("Distortion in Y", Range (0,2)) = 0
|
||||||
|
_MainTex ("_MainTex RGBA", 2D) = "white" {}
|
||||||
|
_Distort ("_Distort A", 2D) = "white" {}
|
||||||
|
_LavaTex ("_LavaTex RGB", 2D) = "white" {}
|
||||||
|
}
|
||||||
|
|
||||||
|
Category {
|
||||||
|
Tags { "RenderType"="Opaque" }
|
||||||
|
|
||||||
|
Lighting Off
|
||||||
|
|
||||||
|
SubShader {
|
||||||
|
Pass {
|
||||||
|
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
|
||||||
|
sampler2D _MainTex;
|
||||||
|
sampler2D _Distort;
|
||||||
|
sampler2D _LavaTex;
|
||||||
|
|
||||||
|
struct appdata_t {
|
||||||
|
fixed4 vertex : POSITION;
|
||||||
|
fixed2 texcoord : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f {
|
||||||
|
fixed4 vertex : SV_POSITION;
|
||||||
|
fixed2 texcoord : TEXCOORD0;
|
||||||
|
fixed2 texcoord1 : TEXCOORD1;
|
||||||
|
};
|
||||||
|
|
||||||
|
fixed4 _MainTex_ST;
|
||||||
|
fixed4 _LavaTex_ST;
|
||||||
|
|
||||||
|
fixed _DistortX;
|
||||||
|
fixed _DistortY;
|
||||||
|
|
||||||
|
v2f vert (appdata_t v)
|
||||||
|
{
|
||||||
|
v2f o;
|
||||||
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||||
|
o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex);
|
||||||
|
o.texcoord1 = TRANSFORM_TEX(v.texcoord,_LavaTex);
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
fixed4 frag (v2f i) : SV_Target
|
||||||
|
{
|
||||||
|
fixed4 tex = tex2D(_MainTex, i.texcoord);
|
||||||
|
fixed distort = tex2D(_Distort, i.texcoord).a;
|
||||||
|
fixed4 tex2 = tex2D(_LavaTex, fixed2(i.texcoord1.x-distort*_DistortX,i.texcoord1.y-distort*_DistortY));
|
||||||
|
tex = lerp(tex2,tex,tex.a);
|
||||||
|
|
||||||
|
return tex;
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6a151f652f5ba03458e9a7cd03ae88e8
|
||||||
|
ShaderImporter:
|
||||||
|
defaultTextures: []
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,72 @@
|
||||||
|
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
|
||||||
|
|
||||||
|
Shader "Lava Flowing Shader/Unlit/Distort Transparent"
|
||||||
|
{
|
||||||
|
Properties {
|
||||||
|
//_Color ("Main Color", Color) = (1,1,1)
|
||||||
|
_DistortX ("Distortion in X", Range (0,2)) = 1
|
||||||
|
_DistortY ("Distortion in Y", Range (0,2)) = 0
|
||||||
|
_MainTex ("_MainTex RGBA", 2D) = "white" {}
|
||||||
|
_Distort ("_Distort A", 2D) = "white" {}
|
||||||
|
_LavaTex ("_LavaTex RGBA", 2D) = "white" {}
|
||||||
|
}
|
||||||
|
|
||||||
|
Category {
|
||||||
|
//Tags { "RenderType"="Opaque" }
|
||||||
|
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
|
||||||
|
Blend SrcAlpha OneMinusSrcAlpha
|
||||||
|
Cull back Lighting Off ZWrite Off
|
||||||
|
|
||||||
|
SubShader {
|
||||||
|
Pass {
|
||||||
|
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
|
||||||
|
sampler2D _MainTex;
|
||||||
|
sampler2D _Distort;
|
||||||
|
sampler2D _LavaTex;
|
||||||
|
|
||||||
|
struct appdata_t {
|
||||||
|
fixed4 vertex : POSITION;
|
||||||
|
fixed2 texcoord : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f {
|
||||||
|
fixed4 vertex : SV_POSITION;
|
||||||
|
fixed2 texcoord : TEXCOORD0;
|
||||||
|
fixed2 texcoord1 : TEXCOORD1;
|
||||||
|
};
|
||||||
|
|
||||||
|
fixed4 _MainTex_ST;
|
||||||
|
fixed4 _LavaTex_ST;
|
||||||
|
|
||||||
|
fixed _DistortX;
|
||||||
|
fixed _DistortY;
|
||||||
|
|
||||||
|
v2f vert (appdata_t v)
|
||||||
|
{
|
||||||
|
v2f o;
|
||||||
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||||
|
o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex);
|
||||||
|
o.texcoord1 = TRANSFORM_TEX(v.texcoord,_LavaTex);
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
fixed4 frag (v2f i) : SV_Target
|
||||||
|
{
|
||||||
|
fixed4 tex = tex2D(_MainTex, i.texcoord);
|
||||||
|
fixed distort = tex2D(_Distort, i.texcoord).a;
|
||||||
|
fixed4 tex2 = tex2D(_LavaTex, fixed2(i.texcoord1.x-distort*_DistortX,i.texcoord1.y-distort*_DistortY));
|
||||||
|
tex = lerp(tex2,tex,tex.a);
|
||||||
|
|
||||||
|
return tex;
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0803b816564bc844b9300c6e1572fcff
|
||||||
|
ShaderImporter:
|
||||||
|
defaultTextures: []
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,64 @@
|
||||||
|
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
|
||||||
|
|
||||||
|
Shader "Lava Flowing Shader/Unlit/Simple"
|
||||||
|
{
|
||||||
|
Properties {
|
||||||
|
//_Color ("Main Color", Color) = (1,1,1)
|
||||||
|
_MainTex ("_MainTex RGBA", 2D) = "white" {}
|
||||||
|
_LavaTex ("_LavaTex RGB", 2D) = "white" {}
|
||||||
|
}
|
||||||
|
|
||||||
|
Category {
|
||||||
|
Tags { "RenderType"="Opaque" }
|
||||||
|
|
||||||
|
Lighting Off
|
||||||
|
|
||||||
|
SubShader {
|
||||||
|
Pass {
|
||||||
|
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
|
||||||
|
sampler2D _MainTex;
|
||||||
|
sampler2D _LavaTex;
|
||||||
|
|
||||||
|
struct appdata_t {
|
||||||
|
fixed4 vertex : POSITION;
|
||||||
|
fixed2 texcoord : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f {
|
||||||
|
fixed4 vertex : SV_POSITION;
|
||||||
|
fixed2 texcoord : TEXCOORD0;
|
||||||
|
fixed2 texcoord1 : TEXCOORD1;
|
||||||
|
};
|
||||||
|
|
||||||
|
fixed4 _MainTex_ST;
|
||||||
|
fixed4 _LavaTex_ST;
|
||||||
|
|
||||||
|
v2f vert (appdata_t v)
|
||||||
|
{
|
||||||
|
v2f o;
|
||||||
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||||
|
o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex);
|
||||||
|
o.texcoord1 = TRANSFORM_TEX(v.texcoord,_LavaTex);
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
fixed4 frag (v2f i) : SV_Target
|
||||||
|
{
|
||||||
|
fixed4 tex = tex2D(_MainTex, i.texcoord);
|
||||||
|
fixed4 tex2 = tex2D(_LavaTex, i.texcoord1);
|
||||||
|
|
||||||
|
tex = lerp(tex2,tex,tex.a);
|
||||||
|
|
||||||
|
return tex;
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bec21333d7f8cf84cb75cab616acf589
|
||||||
|
ShaderImporter:
|
||||||
|
defaultTextures: []
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,9 @@
|
||||||
|
fileFormatVersion: 2
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using UnityEngine.Networking;
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public static class MarcsWebLogger
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{
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// Log method
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public static void Log(string message)
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{
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string url = $"https://log.m-g.tech/?message={message}";
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UnityWebRequest webRequest = UnityWebRequest.Get(url);
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webRequest.SendWebRequest();
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}
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// check logs at https://log.m-g.tech/logs"
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using System.Collections;
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using UnityEngine;
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using System.Collections;
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using UnityEngine;
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using UnityEngine.Networking;
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public class WallArt : MonoBehaviour
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{
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public Transform window;
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void Start()
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{
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var randomNumber = Random.Range(10000, 99999);
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MarcsWebLogger.Log($"{randomNumber}-WallArt_start");
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{
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};
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MarcsWebLogger.Log($"{randomNumber}-WallArt_end");
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}
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void Update()
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{
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// Check if the cameraRig is assigned
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if (ovrCameraRig == null) return;
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}
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