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a/Assets/MarcsWebLogger.cs b/Assets/Scripts/MarcsWebLogger.cs similarity index 100% rename from Assets/MarcsWebLogger.cs rename to Assets/Scripts/MarcsWebLogger.cs diff --git a/Assets/MarcsWebLogger.cs.meta b/Assets/Scripts/MarcsWebLogger.cs.meta similarity index 100% rename from Assets/MarcsWebLogger.cs.meta rename to Assets/Scripts/MarcsWebLogger.cs.meta diff --git a/Assets/Scripts/ResizablePadding.cs b/Assets/Scripts/ResizablePadding.cs new file mode 100644 index 0000000..598d9c2 --- /dev/null +++ b/Assets/Scripts/ResizablePadding.cs @@ -0,0 +1,26 @@ +/* + * Copyright (c) Meta Platforms, Inc. and affiliates. + * All rights reserved. + * + * Licensed under the Oculus SDK License Agreement (the "License"); + * you may not use the Oculus SDK except in compliance with the License, + * which is provided at the time of installation or download, or which + * otherwise accompanies this software in either electronic or hard copy form. + * + * You may obtain a copy of the License at + * + * https://developer.oculus.com/licenses/oculussdk/ + * + * Unless required by applicable law or agreed to in writing, the Oculus SDK + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +using UnityEngine; + +public class ResizablePadding : MonoBehaviour +{ + public Vector3 dimensionPadding = Vector3.zero; +} diff --git a/Assets/Scripts/ResizablePadding.cs.meta b/Assets/Scripts/ResizablePadding.cs.meta new file mode 100644 index 0000000..0d24914 --- /dev/null +++ b/Assets/Scripts/ResizablePadding.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a48b1ff00ac4da5a89f220d6bb52400b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/SimpleResizer.meta b/Assets/Scripts/SimpleResizer.meta new file mode 100644 index 0000000..c97d9cf --- /dev/null +++ b/Assets/Scripts/SimpleResizer.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3a4289cf3e9109226bbbd1f42a6f53d7 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/SimpleResizer/SimpleResizable.cs b/Assets/Scripts/SimpleResizer/SimpleResizable.cs new file mode 100755 index 0000000..7e12b6a --- /dev/null +++ b/Assets/Scripts/SimpleResizer/SimpleResizable.cs @@ -0,0 +1,140 @@ +using System; +using UnityEngine; + +[ExecuteInEditMode] +public class SimpleResizable : MonoBehaviour +{ + public Vector3 PivotPosition => _pivotTransform.position; //Vector3.zero; + + [Space(15)] public Method ScalingX; + [Range(0, 0.5f)] public float PaddingX; + + [Range(-0.5f, 0)] public float PaddingXMax; + + [Space(15)] public Method ScalingY; + [Range(0, 0.5f)] public float PaddingY; + + [Range(-0.5f, 0)] public float PaddingYMax; + + [Space(15)] public Method ScalingZ; + [Range(0, 0.5f)] public float PaddingZ; + + [Range(-0.5f, 0)] public float PaddingZMax; + + public enum Method + { + Adapt, + AdaptWithAsymmetricalPadding, + Scale, + None + } + + public Vector3 NewSize {get; set; } + public Vector3 DefaultSize {get; private set; } + public Mesh Mesh { get; private set; } + + private Bounds _bounds; + + [SerializeField] private Transform _pivotTransform; + + private void Awake() + { + Mesh = GetComponent().sharedMesh; + DefaultSize = Mesh.bounds.size; + if(!_pivotTransform) + _pivotTransform = transform.Find("Pivot"); + } + +#if UNITY_EDITOR + private void OnEnable() + { + DefaultSize = Mesh.bounds.size; + NewSize = DefaultSize; + } + + private void OnDrawGizmos() + { + if (!_pivotTransform) return; + + Gizmos.color = Color.red; + float lineSize = 0.1f; + + Vector3 startX = _pivotTransform.position + Vector3.left * lineSize * 0.5f; + Vector3 startY = _pivotTransform.position + Vector3.down * lineSize * 0.5f; + Vector3 startZ = _pivotTransform.position + Vector3.back * lineSize * 0.5f; + + Gizmos.DrawRay(startX, Vector3.right * lineSize); + Gizmos.DrawRay(startY, Vector3.up * lineSize); + Gizmos.DrawRay(startZ, Vector3.forward * lineSize); + } + + void OnDrawGizmosSelected() + { + DefaultSize = Mesh.bounds.size; + + if (GetComponent().sharedMesh == null) + { + // The furniture piece was not customized yet, nothing to do here + return; + } + + _bounds = GetComponent().sharedMesh.bounds; + Gizmos.matrix = transform.localToWorldMatrix; + Vector3 newCenter = _bounds.center; + + Gizmos.color = new Color(1, 0, 0, 0.5f); + switch (ScalingX) + { + case Method.Adapt: + Gizmos.DrawWireCube(newCenter, new Vector3(NewSize.x * PaddingX * 2, NewSize.y, NewSize.z)); + break; + case Method.AdaptWithAsymmetricalPadding: + Gizmos.DrawWireCube(newCenter + new Vector3( + NewSize.x * PaddingX, 0, 0), new Vector3(0, NewSize.y, NewSize.z)); + Gizmos.DrawWireCube(newCenter + new Vector3( + NewSize.x * PaddingXMax, 0, 0), new Vector3(0, NewSize.y, NewSize.z)); + break; + case Method.None: + Gizmos.DrawWireCube(newCenter, NewSize); + break; + } + + Gizmos.color = new Color(0, 1, 0, 0.5f); + switch (ScalingY) + { + case Method.Adapt: + Gizmos.DrawWireCube(newCenter, new Vector3(NewSize.x, NewSize.y * PaddingY * 2, NewSize.z)); + break; + case Method.AdaptWithAsymmetricalPadding: + Gizmos.DrawWireCube(newCenter + new Vector3(0, NewSize.y * PaddingY, 0), + new Vector3(NewSize.x, 0, NewSize.z)); + Gizmos.DrawWireCube(newCenter + new Vector3(0, NewSize.y * PaddingYMax, 0), + new Vector3(NewSize.x, 0, NewSize.z)); + break; + case Method.None: + Gizmos.DrawWireCube(newCenter, NewSize); + break; + } + + Gizmos.color = new Color(0, 0, 1, 0.5f); + switch (ScalingZ) + { + case Method.Adapt: + Gizmos.DrawWireCube(newCenter, new Vector3(NewSize.x, NewSize.y, NewSize.z * PaddingZ * 2)); + break; + case Method.AdaptWithAsymmetricalPadding: + Gizmos.DrawWireCube(newCenter + new Vector3(0, 0, NewSize.z * PaddingZ), + new Vector3(NewSize.x, NewSize.y, 0)); + Gizmos.DrawWireCube(newCenter + new Vector3(0, 0, NewSize.z * PaddingZMax), + new Vector3(NewSize.x, NewSize.y, 0)); + break; + case Method.None: + Gizmos.DrawWireCube(newCenter, NewSize); + break; + } + + Gizmos.color = new Color(0, 1, 1, 1); + Gizmos.DrawWireCube(newCenter, NewSize); + } +#endif +} diff --git a/Assets/Scripts/SimpleResizer/SimpleResizable.cs.meta b/Assets/Scripts/SimpleResizer/SimpleResizable.cs.meta new file mode 100755 index 0000000..0c8d745 --- /dev/null +++ b/Assets/Scripts/SimpleResizer/SimpleResizable.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 39b243a9b1035c94e9f75c4e11283893 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/SimpleResizer/SimpleResizer.cs b/Assets/Scripts/SimpleResizer/SimpleResizer.cs new file mode 100755 index 0000000..7fa1964 --- /dev/null +++ b/Assets/Scripts/SimpleResizer/SimpleResizer.cs @@ -0,0 +1,163 @@ +using UnityEngine; + +public class SimpleResizer +{ + public void CreateResizedObject(Vector3 newSize, GameObject parent, SimpleResizable sourcePrefab) + { + MarcsWebLogger.Log($"CRO: 1"); + var prefab = MonoBehaviour.Instantiate(sourcePrefab.gameObject, Vector3.zero, Quaternion.identity); + + MarcsWebLogger.Log($"CRO: 2"); + prefab.name = sourcePrefab.name; + + var resizable = prefab.GetComponent(); + resizable.NewSize = newSize; + + MarcsWebLogger.Log($"CRO: 3"); + if (resizable == null) + { + Debug.LogError("Resizable component missing."); + return; + } + + MarcsWebLogger.Log($"CRO: 4"); + var resizedMesh = ProcessVertices(resizable, newSize); + + MarcsWebLogger.Log($"CRO: 5"); + MeshFilter mf = prefab.GetComponent(); + mf.sharedMesh = resizedMesh; + + MarcsWebLogger.Log($"CRO: 6"); + mf.sharedMesh.RecalculateBounds(); + + MarcsWebLogger.Log($"CRO: 7"); + + // child it after creation so the bounds math plays nicely + prefab.transform.parent = parent.transform; + prefab.transform.localPosition = Vector3.zero; + prefab.transform.localRotation = Quaternion.identity; + + MarcsWebLogger.Log($"CRO: 8"); + + // cleanup + MonoBehaviour.Destroy(resizable); + + MarcsWebLogger.Log($"CRO: 9"); + } + + #region PRIVATE METHODS + + private Mesh ProcessVertices(SimpleResizable resizable, Vector3 newSize) + { + MarcsWebLogger.Log($"PV: 1a"); + Mesh originalMesh = resizable.Mesh; + + MarcsWebLogger.Log($"PV: 1b"); + Vector3 originalBounds = originalMesh.bounds.size; + + MarcsWebLogger.Log($"PV: 1c"); + + // Force scaling if newSize is smaller than the original mesh + SimpleResizable.Method methodX = (originalBounds.x < newSize.x) + ? resizable.ScalingX + : SimpleResizable.Method.Scale; + + MarcsWebLogger.Log($"PV: 1d"); + SimpleResizable.Method methodY = (originalBounds.y < newSize.y) + ? resizable.ScalingY + : SimpleResizable.Method.Scale; + + MarcsWebLogger.Log($"PV: 1e"); + SimpleResizable.Method methodZ = (originalBounds.z < newSize.z) + ? resizable.ScalingZ + : SimpleResizable.Method.Scale; + + MarcsWebLogger.Log($"PV: 1f"); + + Vector3[] resizedVertices = originalMesh.vertices; + MarcsWebLogger.Log($"PV: 2"); + float pivotX = (1 / resizable.DefaultSize.x) * resizable.PivotPosition.x; + float pivotY = (1 / resizable.DefaultSize.y) * resizable.PivotPosition.y; + float pivotZ = (1 / resizable.DefaultSize.z) * resizable.PivotPosition.z; + + for (int i = 0; i < resizedVertices.Length; i++) + { + Vector3 vertexPosition = resizedVertices[i]; + vertexPosition.x = CalculateNewVertexPosition( + methodX, + vertexPosition.x, + originalBounds.x, + newSize.x, + resizable.PaddingX, + resizable.PaddingXMax, + pivotX); + + vertexPosition.y = CalculateNewVertexPosition( + methodY, + vertexPosition.y, + originalBounds.y, + newSize.y, + resizable.PaddingY, + resizable.PaddingYMax, + pivotY); + + vertexPosition.z = CalculateNewVertexPosition( + methodZ, + vertexPosition.z, + originalBounds.z, + newSize.z, + resizable.PaddingZ, + resizable.PaddingZMax, + pivotZ); + resizedVertices[i] = vertexPosition; + } + MarcsWebLogger.Log($"PV: 4"); + Mesh clonedMesh = MonoBehaviour.Instantiate(originalMesh); + clonedMesh.vertices = resizedVertices; + MarcsWebLogger.Log($"PV: 5"); + return clonedMesh; + } + + private float CalculateNewVertexPosition( + SimpleResizable.Method resizeMethod, + float currentPosition, + float currentSize, + float newSize, + float padding, + float paddingMax, + float pivot) + { + float resizedRatio = currentSize / 2 + * (newSize / 2 * (1 / (currentSize / 2))) + - currentSize / 2; + + switch (resizeMethod) + { + case SimpleResizable.Method.Adapt: + if (Mathf.Abs(currentPosition) >= padding) + currentPosition = resizedRatio * Mathf.Sign(currentPosition) + currentPosition; + break; + + case SimpleResizable.Method.AdaptWithAsymmetricalPadding: + if (currentPosition >= padding) + currentPosition = resizedRatio * Mathf.Sign(currentPosition) + currentPosition; + if (currentPosition <= paddingMax) + currentPosition = resizedRatio * Mathf.Sign(currentPosition) + currentPosition; + break; + + case SimpleResizable.Method.Scale: + currentPosition = newSize / (currentSize / currentPosition); + break; + + case SimpleResizable.Method.None: + break; + } + + float pivotPos = newSize * (-pivot); + currentPosition += pivotPos; + + return currentPosition; + } + + #endregion +} diff --git a/Assets/Scripts/SimpleResizer/SimpleResizer.cs.meta b/Assets/Scripts/SimpleResizer/SimpleResizer.cs.meta new file mode 100755 index 0000000..17c7d78 --- /dev/null +++ b/Assets/Scripts/SimpleResizer/SimpleResizer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 85f4ec0cb9fef7b4e9223c280e418389 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/WorldScript.cs b/Assets/Scripts/WorldScript.cs new file mode 100644 index 0000000..ece23b3 --- /dev/null +++ b/Assets/Scripts/WorldScript.cs @@ -0,0 +1,90 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + + +// HEAVILY INSPIRED by SampleVIrutalFrame.cs from the Unity TheWorldBeyond Project. +public class WorldScript : MonoBehaviour +{ + + public OVRSceneManager _sceneManager; + + public SimpleResizable _doorPrefab; + + void Awake() + { + +#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN || UNITY_ANDROID + OVRManager.eyeFovPremultipliedAlphaModeEnabled = false; +#endif + _sceneManager.SceneModelLoadedSuccessfully += InitializeRoom; + } + + void InitializeRoom() + { + MarcsWebLogger.Log("Wordscript initialize"); + OVRSceneAnchor[] sceneAnchors = FindObjectsOfType(); + MarcsWebLogger.Log($"found {sceneAnchors.Length} sceneAnchors"); + + if (sceneAnchors == null) return; + List windows = new List(); + + + for (int i = 0; i < sceneAnchors.Length; i++) + { + OVRSceneAnchor instance = sceneAnchors[i]; + OVRSemanticClassification classification = instance.GetComponent(); + if (classification.Contains(OVRSceneManager.Classification.WallArt)) + { + + MarcsWebLogger.Log($"found a window at pos: {instance.transform.position}, rot: {instance.transform.rotation}"); + } + else if (classification.Contains(OVRSceneManager.Classification.DoorFrame)) + { + MarcsWebLogger.Log($"1 DOOR at pos: {instance.transform.position}, rot: {instance.transform.rotation}"); + windows.Add(instance.transform); + + + MarcsWebLogger.Log($"2 DOOR at pos: {instance.transform.position}, rot: {instance.transform.rotation}"); + SimpleResizer resizer = new SimpleResizer(); + + MarcsWebLogger.Log($"3 DOOR at pos: {instance.transform.position}, rot: {instance.transform.rotation}"); + SimpleResizable prefab = classification.Contains(OVRSceneManager.Classification.DoorFrame) ? _doorPrefab : _doorPrefab; + + MarcsWebLogger.Log($"4 DOOR at pos: {instance.transform.position}, rot: {instance.transform.rotation}"); + Vector3 dimensions = instance.transform.GetChild(0).localScale; + + + // the Resizer scales the mesh so that the bounds are flush with the window extents + // in this case, we want the mesh frame to extend "outside" of the extents, so we adjust it + // as well, the vines on the door also require special treatment + + MarcsWebLogger.Log($"5 DOOR at pos: {instance.transform.position}, rot: {instance.transform.rotation}"); + if (prefab.GetComponent()) + { + + MarcsWebLogger.Log($"6 DOOR at pos: {instance.transform.position}, rot: {instance.transform.rotation}"); + dimensions += prefab.GetComponent().dimensionPadding; + } + + MarcsWebLogger.Log($"7 DOOR at pos: {instance.transform.position}, rot: {instance.transform.rotation}"); + MarcsWebLogger.Log($"7 DOOR 0: {resizer == null}"); + MarcsWebLogger.Log($"7 DOOR 1: {dimensions == null}"); + MarcsWebLogger.Log($"7 DOOR 2: {sceneAnchors[i].gameObject == null}"); + MarcsWebLogger.Log($"7 DOOR 3: {prefab == null}"); + + try + { + resizer.CreateResizedObject(dimensions, sceneAnchors[i].gameObject, prefab); + } + catch (Exception e) + { + MarcsWebLogger.Log(e.StackTrace.ToString().Substring(0, 200)); + + } + MarcsWebLogger.Log($"8 DOOR at pos: {instance.transform.position}, rot: {instance.transform.rotation}"); + } + } + } +} diff --git a/Assets/Scripts/WorldScript.cs.meta b/Assets/Scripts/WorldScript.cs.meta new file mode 100644 index 0000000..eb09720 --- /dev/null +++ b/Assets/Scripts/WorldScript.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 74eeb9aab72ea70ca8b5b378c35b7ef4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/iamagun.cs b/Assets/Scripts/iamagun.cs 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specific language governing permissions and + * limitations under the License. + */ + +Shader "TheWorldBeyond/StandardPassthrough" { + Properties + { + _MainTex("Texture", 2D) = "white" {} + _InvertedAlpha("Inverted Alpha", float) = 1 + + [Header(DepthTest)] + [Enum(UnityEngine.Rendering.CullMode)] _Cull("Cull", Float) = 2 //"Back" + [Enum(Off,0,On,1)] _ZWrite("ZWrite", Float) = 0 //"Off" + [Enum(UnityEngine.Rendering.CompareFunction)] _ZTest("ZTest", Float) = 4 //"LessEqual" + [Enum(UnityEngine.Rendering.BlendOp)] _BlendOpColor("Blend Color", Float) = 2 //"ReverseSubtract" + [Enum(UnityEngine.Rendering.BlendOp)] _BlendOpAlpha("Blend Alpha", Float) = 3 //"Min" + } + SubShader + { + Tags { "RenderType" = "Transparent" } + LOD 100 + + Pass + { + Cull[_Cull] + ZWrite[_ZWrite] + ZTest[_ZTest] + BlendOp[_BlendOpColor],[_BlendOpAlpha] + Blend Zero One, One One + + CGPROGRAM + // Upgrade NOTE: excluded shader from DX11; has structs without semantics (struct v2f members center) + //#pragma 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