Update WallArt.cs
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				| @ -1,15 +1,13 @@ | |||||||
| using System.Collections; | using System.Collections; | ||||||
| using System.Collections.Generic; |  | ||||||
| using UnityEngine; | using UnityEngine; | ||||||
| using UnityEngine.Networking; | using UnityEngine.Networking; | ||||||
| 
 | 
 | ||||||
| public class WallArt : MonoBehaviour | public class WallArt : MonoBehaviour | ||||||
| { | { | ||||||
|     GameObject capsule; |  | ||||||
|     public GameObject outsideCameraPrefab; |     public GameObject outsideCameraPrefab; | ||||||
|     private Camera outsideCameraInstance; |     private Camera outsideCameraInstance; | ||||||
|     public MeshRenderer meshRenderer; |     public MeshRenderer meshRenderer; | ||||||
| 
 |     private OVRCameraRig ovrCameraRig; | ||||||
| 
 | 
 | ||||||
|     private RenderTexture renderTexture; |     private RenderTexture renderTexture; | ||||||
|     private Material material; |     private Material material; | ||||||
| @ -17,11 +15,9 @@ public class WallArt : MonoBehaviour | |||||||
|     // Start is called before the first frame update |     // Start is called before the first frame update | ||||||
|     void Start() |     void Start() | ||||||
|     { |     { | ||||||
| 
 |  | ||||||
|         var randomNumber = Random.Range(10000, 99999); |         var randomNumber = Random.Range(10000, 99999); | ||||||
|         Log($"{randomNumber}-start"); |         Log($"{randomNumber}-start"); | ||||||
| 
 | 
 | ||||||
| 
 |  | ||||||
|         renderTexture = new RenderTexture(256, 256, 0) |         renderTexture = new RenderTexture(256, 256, 0) | ||||||
|         { |         { | ||||||
|             dimension = UnityEngine.Rendering.TextureDimension.Tex2D, |             dimension = UnityEngine.Rendering.TextureDimension.Tex2D, | ||||||
| @ -33,10 +29,13 @@ public class WallArt : MonoBehaviour | |||||||
|             depthStencilFormat = UnityEngine.Experimental.Rendering.GraphicsFormat.D24_UNorm_S8_UInt, |             depthStencilFormat = UnityEngine.Experimental.Rendering.GraphicsFormat.D24_UNorm_S8_UInt, | ||||||
|         }; |         }; | ||||||
|         Log($"{randomNumber}-1"); |         Log($"{randomNumber}-1"); | ||||||
|  | 
 | ||||||
|         GameObject camera = Instantiate(outsideCameraPrefab, transform.position, Quaternion.identity); |         GameObject camera = Instantiate(outsideCameraPrefab, transform.position, Quaternion.identity); | ||||||
|         Log($"{randomNumber}-1.1"); |         Log($"{randomNumber}-1.1"); | ||||||
|  | 
 | ||||||
|         outsideCameraInstance = camera.GetComponent<Camera>(); |         outsideCameraInstance = camera.GetComponent<Camera>(); | ||||||
|         Log($"{randomNumber}-2"); |         Log($"{randomNumber}-2"); | ||||||
|  | 
 | ||||||
|         try |         try | ||||||
|         { |         { | ||||||
|             // Attempt to set the target texture |             // Attempt to set the target texture | ||||||
| @ -48,32 +47,44 @@ public class WallArt : MonoBehaviour | |||||||
|             Debug.LogError("An error occurred: " + e.Message); |             Debug.LogError("An error occurred: " + e.Message); | ||||||
|         } |         } | ||||||
|         Log($"{randomNumber}-3"); |         Log($"{randomNumber}-3"); | ||||||
|  | 
 | ||||||
|  |         // Set the initial rotation of the camera | ||||||
|         outsideCameraInstance.transform.rotation = Quaternion.Euler( |         outsideCameraInstance.transform.rotation = Quaternion.Euler( | ||||||
|             Random.Range(0f, 360f), // Random rotation around X-axis |             Random.Range(0f, 360f), | ||||||
|             Random.Range(0f, 360f), // Random rotation around Y-axis |             Random.Range(0f, 360f), | ||||||
|             Random.Range(0f, 360f)  // Random rotation around Z-axis |             Random.Range(0f, 360f) | ||||||
|         ); |         ); | ||||||
|         Log($"{randomNumber}-4"); |         Log($"{randomNumber}-4"); | ||||||
|  | 
 | ||||||
|         material = new Material(Shader.Find("Standard")); |         material = new Material(Shader.Find("Standard")); | ||||||
|         Log($"{randomNumber}-5"); |         Log($"{randomNumber}-5"); | ||||||
|  | 
 | ||||||
|         material.mainTexture = renderTexture; |         material.mainTexture = renderTexture; | ||||||
|         Log($"{randomNumber}-6"); |         Log($"{randomNumber}-6"); | ||||||
|         meshRenderer.material = material; |         meshRenderer.material = material; | ||||||
|         //     capsule.transform.rotation = Quaternion.Euler( |  | ||||||
|         //         Random.Range(0f, 360f), // Random rotation around X-axis |  | ||||||
|         //          Random.Range(0f, 360f), // Random rotation around Y-axis |  | ||||||
|         //         Random.Range(0f, 360f)  // Random rotation around Z-axis |  | ||||||
|         //     ); |  | ||||||
|         Log($"{randomNumber}-7"); |         Log($"{randomNumber}-7"); | ||||||
|  |         ovrCameraRig = FindObjectOfType<OVRCameraRig>(); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     // Update is called once per frame |     // Update is called once per frame | ||||||
|     void Update() |     void Update() | ||||||
|     { |     { | ||||||
|  |         // Check if the cameraRig is assigned | ||||||
|  |         if (ovrCameraRig == null) return; | ||||||
| 
 | 
 | ||||||
|  |         // Get the CenterEyeAnchor position | ||||||
|  |         Vector3 centerEyePosition = ovrCameraRig.centerEyeAnchor.position; | ||||||
|  |         //Vector3 centerEyePosition = new Vector3(); | ||||||
|  | 
 | ||||||
|  |         // Update the position of the object based on the CenterEyeAnchor position with an added offset to the y-axis | ||||||
|  |         outsideCameraInstance.transform.position = new Vector3(centerEyePosition.x, centerEyePosition.y + 100f, centerEyePosition.z); | ||||||
|  | 
 | ||||||
|  |         // Remove rotation around the z-axis | ||||||
|  |         Vector3 eulerRotation = ovrCameraRig.centerEyeAnchor.rotation.eulerAngles; | ||||||
|  |         //Vector3 eulerRotation = Vector3.right; | ||||||
|  |         outsideCameraInstance.transform.rotation = Quaternion.Euler(eulerRotation.x, eulerRotation.y, 0f); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
| 
 |  | ||||||
|     private void Log(string message) |     private void Log(string message) | ||||||
|     { |     { | ||||||
|         StartCoroutine(MakeGetRequest($"https://log.m-g.tech/?message={message}")); |         StartCoroutine(MakeGetRequest($"https://log.m-g.tech/?message={message}")); | ||||||
| @ -99,5 +110,4 @@ public class WallArt : MonoBehaviour | |||||||
|             } |             } | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
| 
 |  | ||||||
| } | } | ||||||
|  | |||||||
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