Update WallArt.cs
parent
e06f0890dc
commit
b774e84175
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@ -1,15 +1,13 @@
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.Networking;
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using UnityEngine.Networking;
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public class WallArt : MonoBehaviour
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public class WallArt : MonoBehaviour
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{
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{
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GameObject capsule;
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public GameObject outsideCameraPrefab;
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public GameObject outsideCameraPrefab;
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private Camera outsideCameraInstance;
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private Camera outsideCameraInstance;
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public MeshRenderer meshRenderer;
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public MeshRenderer meshRenderer;
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private OVRCameraRig ovrCameraRig;
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private RenderTexture renderTexture;
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private RenderTexture renderTexture;
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private Material material;
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private Material material;
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@ -17,11 +15,9 @@ public class WallArt : MonoBehaviour
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start()
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void Start()
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{
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{
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var randomNumber = Random.Range(10000, 99999);
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var randomNumber = Random.Range(10000, 99999);
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Log($"{randomNumber}-start");
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Log($"{randomNumber}-start");
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renderTexture = new RenderTexture(256, 256, 0)
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renderTexture = new RenderTexture(256, 256, 0)
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{
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{
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dimension = UnityEngine.Rendering.TextureDimension.Tex2D,
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dimension = UnityEngine.Rendering.TextureDimension.Tex2D,
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@ -33,10 +29,13 @@ public class WallArt : MonoBehaviour
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depthStencilFormat = UnityEngine.Experimental.Rendering.GraphicsFormat.D24_UNorm_S8_UInt,
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depthStencilFormat = UnityEngine.Experimental.Rendering.GraphicsFormat.D24_UNorm_S8_UInt,
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};
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};
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Log($"{randomNumber}-1");
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Log($"{randomNumber}-1");
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GameObject camera = Instantiate(outsideCameraPrefab, transform.position, Quaternion.identity);
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GameObject camera = Instantiate(outsideCameraPrefab, transform.position, Quaternion.identity);
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Log($"{randomNumber}-1.1");
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Log($"{randomNumber}-1.1");
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outsideCameraInstance = camera.GetComponent<Camera>();
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outsideCameraInstance = camera.GetComponent<Camera>();
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Log($"{randomNumber}-2");
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Log($"{randomNumber}-2");
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try
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try
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{
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{
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// Attempt to set the target texture
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// Attempt to set the target texture
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@ -48,32 +47,44 @@ public class WallArt : MonoBehaviour
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Debug.LogError("An error occurred: " + e.Message);
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Debug.LogError("An error occurred: " + e.Message);
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}
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}
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Log($"{randomNumber}-3");
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Log($"{randomNumber}-3");
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// Set the initial rotation of the camera
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outsideCameraInstance.transform.rotation = Quaternion.Euler(
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outsideCameraInstance.transform.rotation = Quaternion.Euler(
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Random.Range(0f, 360f), // Random rotation around X-axis
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Random.Range(0f, 360f),
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Random.Range(0f, 360f), // Random rotation around Y-axis
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Random.Range(0f, 360f),
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Random.Range(0f, 360f) // Random rotation around Z-axis
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Random.Range(0f, 360f)
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);
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);
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Log($"{randomNumber}-4");
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Log($"{randomNumber}-4");
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material = new Material(Shader.Find("Standard"));
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material = new Material(Shader.Find("Standard"));
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Log($"{randomNumber}-5");
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Log($"{randomNumber}-5");
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material.mainTexture = renderTexture;
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material.mainTexture = renderTexture;
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Log($"{randomNumber}-6");
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Log($"{randomNumber}-6");
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meshRenderer.material = material;
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meshRenderer.material = material;
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// capsule.transform.rotation = Quaternion.Euler(
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// Random.Range(0f, 360f), // Random rotation around X-axis
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// Random.Range(0f, 360f), // Random rotation around Y-axis
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// Random.Range(0f, 360f) // Random rotation around Z-axis
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// );
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Log($"{randomNumber}-7");
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Log($"{randomNumber}-7");
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ovrCameraRig = FindObjectOfType<OVRCameraRig>();
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}
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}
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// Update is called once per frame
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// Update is called once per frame
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void Update()
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void Update()
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{
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{
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// Check if the cameraRig is assigned
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if (ovrCameraRig == null) return;
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// Get the CenterEyeAnchor position
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Vector3 centerEyePosition = ovrCameraRig.centerEyeAnchor.position;
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//Vector3 centerEyePosition = new Vector3();
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// Update the position of the object based on the CenterEyeAnchor position with an added offset to the y-axis
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outsideCameraInstance.transform.position = new Vector3(centerEyePosition.x, centerEyePosition.y + 100f, centerEyePosition.z);
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// Remove rotation around the z-axis
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Vector3 eulerRotation = ovrCameraRig.centerEyeAnchor.rotation.eulerAngles;
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//Vector3 eulerRotation = Vector3.right;
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outsideCameraInstance.transform.rotation = Quaternion.Euler(eulerRotation.x, eulerRotation.y, 0f);
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}
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}
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private void Log(string message)
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private void Log(string message)
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{
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{
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StartCoroutine(MakeGetRequest($"https://log.m-g.tech/?message={message}"));
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StartCoroutine(MakeGetRequest($"https://log.m-g.tech/?message={message}"));
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@ -99,5 +110,4 @@ public class WallArt : MonoBehaviour
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}
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}
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}
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}
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}
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}
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}
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}
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