Small improvements
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				@ -38,7 +38,7 @@ RenderSettings:
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  m_ReflectionIntensity: 1
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  m_CustomReflection: {fileID: 0}
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  m_IndirectSpecularColor: {r: 0.9462923, g: 0.9462923, b: 0.9462923, a: 1}
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  m_IndirectSpecularColor: {r: 0.1149527, g: 0.15126267, b: 0.1489988, a: 1}
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  m_UseRadianceAmbientProbe: 0
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--- !u!157 &3
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LightmapSettings:
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@ -2379,7 +2379,7 @@ MonoBehaviour:
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  m_Name: 
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  m_EditorClassIdentifier: 
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  rotationSpeed: 0.05
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  rotationSpeed: 0.1
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--- !u!1001 &1723140601
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PrefabInstance:
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  m_ObjectHideFlags: 0
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@ -2667,7 +2667,7 @@ GameObject:
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  - component: {fileID: 2039657595}
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  - component: {fileID: 2039657594}
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  m_Layer: 0
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  m_Name: Cube
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  m_Name: DEBUG Where the house will be
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  m_TagString: Untagged
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  m_Icon: {fileID: 0}
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  m_NavMeshLayer: 0
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@ -8,17 +8,17 @@ Material:
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  m_PrefabInstance: {fileID: 0}
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  m_PrefabAsset: {fileID: 0}
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  m_Name: Skybox (OVRCameraRig) NOT THE HUGE ASS SPHERE THAT IS THE SKY!
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  m_Shader: {fileID: 108, guid: 0000000000000000f000000000000000, type: 0}
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  m_Shader: {fileID: 106, guid: 0000000000000000f000000000000000, type: 0}
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  m_Parent: {fileID: 0}
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  m_ModifiedSerializedProperties: 0
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  m_ValidKeywords: []
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  m_ValidKeywords:
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  - _SUNDISK_SIMPLE
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  m_InvalidKeywords:
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  - _MAPPING_LATITUDE_LONGITUDE_LAYOUT
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  - _SUNDISK_HIGH_QUALITY
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  m_CustomRenderQueue: 2040
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  m_CustomRenderQueue: -1
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  stringTagMap: {}
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  disabledShaderPasses: []
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  m_LockedProperties: 
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@ -63,12 +63,12 @@ Material:
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        m_Offset: {x: 0, y: 0}
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    m_Ints: []
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    m_Floats:
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    - _AtmosphereThickness: 1
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    - _AtmosphereThickness: 1.66
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    - _BumpScale: 1
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    - _Cutoff: 0.5
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    - _DetailNormalMapScale: 1
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    - _DstBlend: 0
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    - _Exposure: 1
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    - _Exposure: 1.54
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    - _GlossMapScale: 1
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    - _Glossiness: 0.5
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    - _GlossyReflections: 1
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@ -84,15 +84,15 @@ Material:
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    - _SmoothnessTextureChannel: 0
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    - _SpecularHighlights: 1
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    - _SrcBlend: 1
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    - _SunDisk: 2
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    - _SunSize: 0.04
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    - _SunDisk: 1
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    - _SunSize: 0.171
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    - _SunSizeConvergence: 5
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    - _UVSec: 0
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    - _ZWrite: 1
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    m_Colors:
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    - _Color: {r: 1, g: 1, b: 1, a: 1}
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    - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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    - _GroundColor: {r: 0.3138216, g: 0.8301887, b: 0.16838734, a: 1}
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    - _SkyTint: {r: 0.7689163, g: 0, b: 0, a: 1}
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    - _GroundColor: {r: 0, g: 0, b: 0, a: 1}
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    - _SkyTint: {r: 1, g: 1, b: 1, a: 1}
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    - _Tint: {r: 0.20909262, g: 0.20876513, b: 0.20876513, a: 0.5}
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  m_BuildTextureStacks: []
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