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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Infoboard : MonoBehaviour
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{
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public Transform target; // The OVRCameraRig transform
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if (target == null) return;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class MyHead : MonoBehaviour
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{
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public Transform target; // The OVRCameraRig transform
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void Update()
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{
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// This method is called when a collision occurs
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// for the unfortunate event that a bullet hits the head collider
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private void OnCollisionEnter(Collision collision)
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{
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// Check if the collision is with the specific object you want
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if (collision.gameObject.CompareTag("Bullet"))
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{
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}
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|
|
Loading…
Reference in New Issue