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using System.Collections.Generic;
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using UnityEngine;
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[RequireComponent(typeof(OVRSceneAnchor))]
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public class VolumeAndPlaneSwitcher : MonoBehaviour
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{
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public OVRSceneAnchor planePrefab;
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public OVRSceneAnchor volumePrefab;
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public enum GeometryType
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{
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Plane,
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Volume,
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}
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[System.Serializable]
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public struct LabelGeometryPair
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{
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public string label;
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public GeometryType desiredGeometryType;
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}
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public List<LabelGeometryPair> desiredSwitches;
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private void ReplaceAnchor(OVRSceneAnchor prefab, Vector3 position, Quaternion rotation, Vector3 localScale)
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{
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var anchor = Instantiate(prefab, transform.parent);
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anchor.enabled = false; // disable so it won't update transform
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anchor.InitializeFrom(GetComponent<OVRSceneAnchor>());
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anchor.transform.SetPositionAndRotation(position, rotation);
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foreach (Transform child in anchor.transform)
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{
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child.localScale = localScale;
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}
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Destroy(gameObject);
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}
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void Start()
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{
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var classification = GetComponent<OVRSemanticClassification>();
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if (!classification) return;
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foreach (LabelGeometryPair pair in desiredSwitches)
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{
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if (classification.Contains(pair.label))
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{
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Vector3 position = Vector3.zero;
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Quaternion rotation = Quaternion.identity;
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Vector3 localScale = Vector3.zero;
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switch (pair.desiredGeometryType)
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{
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case GeometryType.Plane:
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{
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var volume = GetComponent<OVRSceneVolume>();
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if (!volume)
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{
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Debug.LogWarning($"Ignoring desired volume to plane switch for {pair.label} because it is not a volume.");
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continue;
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}
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Debug.Log($"IN Volume Position {transform.position}, Dimensions: {volume.Dimensions}");
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// This object is a volume, but we want a plane instead.
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GetTopPlaneFromVolume(
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transform,
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volume.Dimensions,
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out position,
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out rotation,
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out localScale);
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Debug.Log($"OUT Plane Position {position}, Dimensions: {localScale}");
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ReplaceAnchor(planePrefab, position, rotation, localScale);
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break;
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}
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case GeometryType.Volume:
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{
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var plane = GetComponent<OVRScenePlane>();
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if (!plane)
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{
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Debug.LogWarning($"Ignoring desired plane to volume switch for {pair.label} because it is not a plane.");
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continue;
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}
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Debug.Log($"IN Plane Position {transform.position}, Dimensions: {plane.Dimensions}");
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// This object is a plane, but we want a volume instead.
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GetVolumeFromTopPlane(
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transform,
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plane.Dimensions,
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transform.position.y,
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out position,
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out rotation,
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out localScale);
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Debug.Log($"OUT Volume Position {position}, Dimensions: {localScale}");
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ReplaceAnchor(volumePrefab, position, rotation, localScale);
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break;
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}
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}
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}
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}
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// IF we arrived here, no conversion was needed. Let's remove this component
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Destroy(this);
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}
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private void GetVolumeFromTopPlane(
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Transform plane,
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Vector2 dimensions,
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float height,
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out Vector3 position,
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out Quaternion rotation,
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out Vector3 localScale)
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{
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position = plane.position;
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rotation = plane.rotation;
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localScale = new Vector3(dimensions.x, dimensions.y, height);
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}
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private void GetTopPlaneFromVolume(
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Transform volume,
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Vector3 dimensions,
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out Vector3 position,
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out Quaternion rotation,
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out Vector3 localScale)
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{
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float halfHeight = dimensions.y / 2.0f;
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position = volume.position + Vector3.up * halfHeight;
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rotation = Quaternion.LookRotation(Vector3.up, -volume.forward);
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localScale = new Vector3(dimensions.x, dimensions.z, dimensions.y);
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}
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}
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Loading…
Reference in New Issue