Terrain #5
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@ -16,7 +16,7 @@ Material:
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m_LightmapFlags: 5
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m_LightmapFlags: 5
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m_EnableInstancingVariants: 0
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stringTagMap: {}
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@ -1,5 +1,58 @@
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--- !u!4 &6950131635503225715
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 0.0001}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 7000149023568913596}
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--- !u!65 &9013807360828163637
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_LayerOverridePriority: 0
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m_IsTrigger: 0
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m_ProvidesContacts: 0
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m_Enabled: 1
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serializedVersion: 3
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m_Size: {x: 1, y: 1, z: 1}
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m_Center: {x: 0, y: 0, z: 0}
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--- !u!1001 &7523676713046224367
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--- !u!1001 &7523676713046224367
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PrefabInstance:
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@ -58,6 +111,14 @@ PrefabInstance:
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objectReference: {fileID: 2100000, guid: 0576b3490a5948442aace3fadba823bb, type: 2}
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objectReference: {fileID: 2100000, guid: 0576b3490a5948442aace3fadba823bb, type: 2}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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insertIndex: -1
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addedObject: {fileID: 6950131635503225715}
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m_SourcePrefab: {fileID: 100100000, guid: 3ecf103c2a191704eb3046d6765665ed, type: 3}
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m_SourcePrefab: {fileID: 100100000, guid: 3ecf103c2a191704eb3046d6765665ed, type: 3}
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--- !u!4 &7000149023568913596 stripped
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Transform:
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m_CorrespondingSourceObject: {fileID: 670190173264333139, guid: 3ecf103c2a191704eb3046d6765665ed, type: 3}
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m_PrefabInstance: {fileID: 7523676713046224367}
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m_PrefabAsset: {fileID: 0}
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@ -5,7 +5,7 @@ Shader "Custom/DepthReserve"
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}
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}
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SubShader
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SubShader
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{
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{
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Tags { "RenderType" = "Opaque" "Queue"="Geometry-1" }
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Tags { "RenderType" = "Opaque" "Queue"="Geometry+49" }
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LOD 100
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LOD 100
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Blend Zero One
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Blend Zero One
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@ -8,10 +8,11 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Sand pattern 01
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m_Name: Sand pattern 01
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m_Shader: {fileID: 4, guid: 0000000000000000f000000000000000, type: 0}
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_Parent: {fileID: 0}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_ValidKeywords:
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- _NORMALMAP
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m_InvalidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_EnableInstancingVariants: 0
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@ -27,14 +28,57 @@ Material:
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m_Texture: {fileID: 2800000, guid: c7ae2d77608d4fb4380bfcbf944e3282, type: 3}
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m_Texture: {fileID: 2800000, guid: c7ae2d77608d4fb4380bfcbf944e3282, type: 3}
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m_Scale: {x: 3, y: 3}
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m_Scale: {x: 3, y: 3}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _DetailAlbedoMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailMask:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailNormalMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Scale: {x: 3, y: 3}
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m_Scale: {x: 3, y: 3}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OcclusionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _ParallaxMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Ints: []
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m_Floats:
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m_Floats:
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- _Shininess: 0.078125
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- _BumpScale: 1
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- _Cutoff: 0.5
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- _DstBlend: 0
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- _GlossMapScale: 0.726
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- _Glossiness: 0.8
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- _GlossyReflections: 1
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- _Metallic: 0.945
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- _Mode: 0
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- _OcclusionStrength: 1
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- _Parallax: 0.02
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _UVSec: 0
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- _ZWrite: 1
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m_Colors:
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 0.88235295, g: 0.88235295, b: 0.88235295, a: 1}
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- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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m_BuildTextureStacks: []
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m_BuildTextureStacks: []
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@ -6,8 +6,8 @@ TerrainLayer:
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: SandLayer1
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m_Name: Sand1
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m_DiffuseTexture: {fileID: 2800000, guid: 59340c34796aba74f821afc78115b91c, type: 3}
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m_DiffuseTexture: {fileID: 2800000, guid: 290c02f76666bf444b5d58aaf8ee8151, type: 3}
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m_NormalMapTexture: {fileID: 2800000, guid: c7ae2d77608d4fb4380bfcbf944e3282, type: 3}
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m_MaskMapTexture: {fileID: 0}
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m_TileSize: {x: 2, y: 2}
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m_TileSize: {x: 2, y: 2}
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@ -6,10 +6,10 @@ TerrainLayer:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: NewLayer
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m_Name: Sand2
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m_Specular: {r: 0, g: 0, b: 0, a: 0}
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@ -1,5 +1,5 @@
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--- !u!1953259897 &8574412962073106934
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m_Specular: {r: 0, g: 0, b: 0, a: 0}
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m_Metallic: 0
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@ -0,0 +1,12 @@
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using UnityEngine;
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||||||
|
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