using System.Collections; using System.Collections.Generic; using UnityEngine; public class Infoboard : MonoBehaviour { public Transform target; // The OVRCameraRig transform public float distanceInFront = 1.5f; public float heightAbove = 0.5f; private bool placed = false; // Update is called once per frame void Update() { if (placed) return; if (target == null) return; // Calculate the new position (1.5 units in front and 0.5 units above the ground) Vector3 newPosition = target.position + target.forward * 2.5f + target.up * 0.5f; // Set the position of this object transform.position = newPosition; // Face the target transform.LookAt(target); // Since a quad is used, you may need to adjust the rotation if it doesn't face correctly transform.Rotate(Vector3.up, 180f); // Rotate by 180 degrees around the Y-axis placed = true; // Set placed to true to ensure this only happens once } }