using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class Suicide : MonoBehaviour { // This method is called when a collision occurs public float fadeDuration = 2.0f; // Duration of the fade in seconds public Material skybox; public Light sun; private void OnCollisionEnter(Collision collision) { // Check if the collision is with the specific object you want if (collision.gameObject.CompareTag("Bullet")) { MarcsWebLogger.Log("SC | Shoot Collision"); // Your collision handling code goes here //transform.Translate(Vector3.up * 2); sun.enabled = false; skybox.SetColor("_Tint", Color.black); SceneManager.LoadScene("AfterLife"); MarcsWebLogger.Log("SC | Cooroutine shoudlb be running"); } } }