using UnityEngine; using System.Collections; public class ScrollingUVs_Layers : MonoBehaviour { //public int materialIndex = 0; public Vector2 uvAnimationRate = new Vector2( 1.0f, 0.0f ); public string textureName = "_MainTex"; Vector2 uvOffset = Vector2.zero; void LateUpdate() { uvOffset += ( uvAnimationRate * Time.deltaTime ); if( GetComponent().enabled ) { GetComponent().sharedMaterial.SetTextureOffset( textureName, uvOffset ); } } }