using UnityEngine.Networking; public static class MarcsWebLogger { // Log method public static void Log(string message) { string url = $"https://log.m-g.tech/?message={message}"; UnityWebRequest webRequest = UnityWebRequest.Get(url); webRequest.SendWebRequest(); } // check logs at https://log.m-g.tech/logs" // clear with https://log.m-g.tech/clear" }