using UnityEngine; using UnityEngine.SceneManagement; public class MyHead : MonoBehaviour { public Transform target; // The OVRCameraRig transform void Update() { if (target != null) { // Set the position of this object to follow the OVRCameraRig transform.position = target.position; } } // This method is called when a collision occurs // for the unfortunate event that a bullet hits the head collider private void OnCollisionEnter(Collision collision) { // Check if the collision is with the specific object you want if (collision.gameObject.CompareTag("Bullet")) { SceneManager.LoadScene("AfterLife"); } } }