VR/Assets/MyHead.cs

35 lines
750 B
C#

using UnityEngine;
using UnityEngine.SceneManagement;
public class MyHead : MonoBehaviour
{
public Transform target; // The OVRCameraRig transform
void Update()
{
if (target != null)
{
// Set the position of this object to follow the OVRCameraRig
transform.position = target.position;
}
}
// This method is called when a collision occurs
// for the unfortunate event that a bullet hits the head collider
private void OnCollisionEnter(Collision collision)
{
// Check if the collision is with the specific object you want
if (collision.gameObject.CompareTag("Bullet"))
{
SceneManager.LoadScene("AfterLife");
}
}
}