VR/Assets/Suicide.cs

18 lines
490 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Suicide : MonoBehaviour
{
// This method is called when a collision occurs
private void OnCollisionEnter(Collision collision)
{
// Check if the collision is with the specific object you want
if (collision.gameObject.CompareTag("Bullet"))
{
// Your collision handling code goes here
transform.Translate(Vector3.up * 2);
}
}
}