65 lines
1.2 KiB
Plaintext
65 lines
1.2 KiB
Plaintext
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
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Shader "Lava Flowing Shader/Unlit/Simple"
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{
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Properties {
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//_Color ("Main Color", Color) = (1,1,1)
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_MainTex ("_MainTex RGBA", 2D) = "white" {}
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_LavaTex ("_LavaTex RGB", 2D) = "white" {}
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}
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Category {
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Tags { "RenderType"="Opaque" }
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Lighting Off
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SubShader {
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Pass {
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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sampler2D _MainTex;
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sampler2D _LavaTex;
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struct appdata_t {
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fixed4 vertex : POSITION;
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fixed2 texcoord : TEXCOORD0;
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};
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struct v2f {
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fixed4 vertex : SV_POSITION;
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fixed2 texcoord : TEXCOORD0;
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fixed2 texcoord1 : TEXCOORD1;
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};
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fixed4 _MainTex_ST;
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fixed4 _LavaTex_ST;
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v2f vert (appdata_t v)
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{
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex);
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o.texcoord1 = TRANSFORM_TEX(v.texcoord,_LavaTex);
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return o;
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}
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fixed4 frag (v2f i) : SV_Target
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{
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fixed4 tex = tex2D(_MainTex, i.texcoord);
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fixed4 tex2 = tex2D(_LavaTex, i.texcoord1);
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tex = lerp(tex2,tex,tex.a);
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return tex;
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}
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ENDCG
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}
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}
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}
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}
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