VR/Assets/Prefabs/OVR Scene Manager Overrides/Window/DepthReserve.shader

19 lines
223 B
Plaintext

Shader "Custom/DepthReserve"
{
Properties
{
}
SubShader
{
Tags { "RenderType" = "Opaque" "Queue"="Geometry-1" }
LOD 100
Blend Zero One
Pass
{
}
}
}