VR/Assets/Suicide.cs

19 lines
414 B
C#

using UnityEngine;
using UnityEngine.SceneManagement;
public class Suicide : MonoBehaviour
{
// This method is called when a collision occurs
private void OnCollisionEnter(Collision collision)
{
// Check if the collision is with the specific object you want
if (collision.gameObject.CompareTag("Bullet"))
{
SceneManager.LoadScene("AfterLife");
}
}
}