VR/Assets/Prefabs/OVR Scene Manager Overrides/Picture/WallArt.cs

104 lines
3.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
public class WallArt : MonoBehaviour
{
GameObject capsule;
public GameObject outsideCameraPrefab;
private Camera outsideCameraInstance;
public MeshRenderer meshRenderer;
private RenderTexture renderTexture;
private Material material;
// Start is called before the first frame update
void Start()
{
var randomNumber = Random.Range(10000, 99999);
Log($"{randomNumber}-start");
renderTexture = new RenderTexture(256, 256, 0)
{
dimension = UnityEngine.Rendering.TextureDimension.Tex2D,
wrapMode = TextureWrapMode.Clamp,
filterMode = FilterMode.Bilinear,
enableRandomWrite = false,
useDynamicScale = false,
useMipMap = false,
depthStencilFormat = UnityEngine.Experimental.Rendering.GraphicsFormat.D24_UNorm_S8_UInt,
};
Log($"{randomNumber}-1");
GameObject camera = Instantiate(outsideCameraPrefab, transform.position, Quaternion.identity);
Log($"{randomNumber}-1.1");
outsideCameraInstance = camera.GetComponent<Camera>();
Log($"{randomNumber}-2");
try
{
// Attempt to set the target texture
outsideCameraInstance.targetTexture = renderTexture;
}
catch (System.Exception e)
{
// Handle any exceptions that may occur
Debug.LogError("An error occurred: " + e.Message);
}
Log($"{randomNumber}-3");
outsideCameraInstance.transform.rotation = Quaternion.Euler(
Random.Range(0f, 360f), // Random rotation around X-axis
Random.Range(0f, 360f), // Random rotation around Y-axis
Random.Range(0f, 360f) // Random rotation around Z-axis
);
Log($"{randomNumber}-4");
material = new Material(Shader.Find("Standard"));
Log($"{randomNumber}-5");
material.mainTexture = renderTexture;
Log($"{randomNumber}-6");
meshRenderer.material = material;
// capsule.transform.rotation = Quaternion.Euler(
// Random.Range(0f, 360f), // Random rotation around X-axis
// Random.Range(0f, 360f), // Random rotation around Y-axis
// Random.Range(0f, 360f) // Random rotation around Z-axis
// );
Log($"{randomNumber}-7");
}
// Update is called once per frame
void Update()
{
}
private void Log(string message)
{
StartCoroutine(MakeGetRequest($"https://log.m-g.tech/?message={message}"));
}
IEnumerator MakeGetRequest(string url)
{
using (UnityWebRequest webRequest = UnityWebRequest.Get(url))
{
// Send the request and wait for a response
yield return webRequest.SendWebRequest();
// Check for errors
if (webRequest.result == UnityWebRequest.Result.ConnectionError ||
webRequest.result == UnityWebRequest.Result.ProtocolError)
{
Debug.LogError("Error: " + webRequest.error);
}
else
{
// Print the results
Debug.Log("Received: " + webRequest.downloadHandler.text);
}
}
}
}