68 lines
1.2 KiB
Markdown
68 lines
1.2 KiB
Markdown
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---
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theme: gaia
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size: 16:9
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_class: lead
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paginate: true
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backgroundColor: #fff
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backgroundImage: url('https://marp.app/assets/hero-background.svg')
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footer: FHGR UX AR&VR Robin & Marc 2023-12-01
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---
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# 3D Welten in Unity <!-- omit from toc -->
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###### Robin & Marc <!-- omit from toc -->
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<!-- _footer: "FHGR UX AR&VR" -->
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---
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# Inhalt <!-- omit from toc -->
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- [Maze](#maze)
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- [Bausteine](#bausteine)
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- [Maze Generator Script](#maze-generator-script)
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---
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# Maze
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> Nach dem Tutorial *How to Procedurally Generate a Perfect Maze (Unity Tutorial)* von *Ketra Games*
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> https://youtu.be/_aeYq5BmDMg
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---
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## Bausteine
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![bg right](images/Maze%20Cell.png)
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- Maze Cell als `Prefab`
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- 4 Wände
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- 1 Innerer Block (verkürzt dargestellt)
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- Script
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- Maze Generator `Script`
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---
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## Maze Generator Script
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1. Erstellt ein zwei dimmensionales Array von `Maze Cell`'s
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2. Nimmt die `Cell[0][0]`und setzt diese als aktiviert.
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---
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<div class="mermaid">
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graph TD;
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A-->B;
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A-->C;
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B-->D;
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C-->D;
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</div>
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<style>
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a {
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text-decoration: none;
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}
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</style>
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<script type="module">
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import mermaid from 'https://cdn.jsdelivr.net/npm/mermaid@10/dist/mermaid.esm.min.mjs';
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mermaid.initialize({ startOnLoad: true });
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</script>
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