commit 0adc3ca0082223104ca2af48a1bf317bca9f4ad9 Author: Marc Gauch <34353267+marcgauch@users.noreply.github.com> Date: Thu Nov 23 12:11:18 2023 +0100 Marp kennenlernen diff --git a/Presentation.md b/Presentation.md new file mode 100644 index 0000000..f4ef51d --- /dev/null +++ b/Presentation.md @@ -0,0 +1,68 @@ +--- +theme: gaia +size: 16:9 +_class: lead +paginate: true +backgroundColor: #fff +backgroundImage: url('https://marp.app/assets/hero-background.svg') +footer: FHGR UX AR&VR Robin & Marc 2023-12-01 + + +--- + + +# 3D Welten in Unity +###### Robin & Marc + +--- + + +# Inhalt + +- [Maze](#maze) + - [Bausteine](#bausteine) + - [Maze Generator Script](#maze-generator-script) + +--- + +# Maze + +> Nach dem Tutorial *How to Procedurally Generate a Perfect Maze (Unity Tutorial)* von *Ketra Games* +> https://youtu.be/_aeYq5BmDMg + + +--- +## Bausteine +![bg right](images/Maze%20Cell.png) + +- Maze Cell als `Prefab` + - 4 Wände + - 1 Innerer Block (verkürzt dargestellt) + - Script +- Maze Generator `Script` +--- +## Maze Generator Script +1. Erstellt ein zwei dimmensionales Array von `Maze Cell`'s +2. Nimmt die `Cell[0][0]`und setzt diese als aktiviert. + +--- + + +
+graph TD; + A-->B; + A-->C; + B-->D; + C-->D; +
+ + + + \ No newline at end of file diff --git a/README.md b/README.md new file mode 100644 index 0000000..0725a66 --- /dev/null +++ b/README.md @@ -0,0 +1 @@ +docker run --rm --init -v $PWD:/home/marp/app -e LANG=$LANG -p 8080:8080 -p 37717:37717 marpteam/marp-cli -s . \ No newline at end of file diff --git a/images/Maze Cell.png b/images/Maze Cell.png new file mode 100644 index 0000000..bce4de7 Binary files /dev/null and b/images/Maze Cell.png differ