first commit*
|
@ -0,0 +1,72 @@
|
||||||
|
# This .gitignore file should be placed at the root of your Unity project directory
|
||||||
|
#
|
||||||
|
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
|
||||||
|
#
|
||||||
|
/[Ll]ibrary/
|
||||||
|
/[Tt]emp/
|
||||||
|
/[Oo]bj/
|
||||||
|
/[Bb]uild/
|
||||||
|
/[Bb]uilds/
|
||||||
|
/[Ll]ogs/
|
||||||
|
/[Uu]ser[Ss]ettings/
|
||||||
|
|
||||||
|
# MemoryCaptures can get excessive in size.
|
||||||
|
# They also could contain extremely sensitive data
|
||||||
|
/[Mm]emoryCaptures/
|
||||||
|
|
||||||
|
# Recordings can get excessive in size
|
||||||
|
/[Rr]ecordings/
|
||||||
|
|
||||||
|
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||||
|
# /[Aa]ssets/AssetStoreTools*
|
||||||
|
|
||||||
|
# Autogenerated Jetbrains Rider plugin
|
||||||
|
/[Aa]ssets/Plugins/Editor/JetBrains*
|
||||||
|
|
||||||
|
# Visual Studio cache directory
|
||||||
|
.vs/
|
||||||
|
|
||||||
|
# Gradle cache directory
|
||||||
|
.gradle/
|
||||||
|
|
||||||
|
# Autogenerated VS/MD/Consulo solution and project files
|
||||||
|
ExportedObj/
|
||||||
|
.consulo/
|
||||||
|
*.csproj
|
||||||
|
*.unityproj
|
||||||
|
*.sln
|
||||||
|
*.suo
|
||||||
|
*.tmp
|
||||||
|
*.user
|
||||||
|
*.userprefs
|
||||||
|
*.pidb
|
||||||
|
*.booproj
|
||||||
|
*.svd
|
||||||
|
*.pdb
|
||||||
|
*.mdb
|
||||||
|
*.opendb
|
||||||
|
*.VC.db
|
||||||
|
|
||||||
|
# Unity3D generated meta files
|
||||||
|
*.pidb.meta
|
||||||
|
*.pdb.meta
|
||||||
|
*.mdb.meta
|
||||||
|
|
||||||
|
# Unity3D generated file on crash reports
|
||||||
|
sysinfo.txt
|
||||||
|
|
||||||
|
# Builds
|
||||||
|
*.apk
|
||||||
|
*.aab
|
||||||
|
*.unitypackage
|
||||||
|
*.app
|
||||||
|
|
||||||
|
# Crashlytics generated file
|
||||||
|
crashlytics-build.properties
|
||||||
|
|
||||||
|
# Packed Addressables
|
||||||
|
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
|
||||||
|
|
||||||
|
# Temporary auto-generated Android Assets
|
||||||
|
/[Aa]ssets/[Ss]treamingAssets/aa.meta
|
||||||
|
/[Aa]ssets/[Ss]treamingAssets/aa/*
|
|
@ -0,0 +1,5 @@
|
||||||
|
{
|
||||||
|
"recommendations": [
|
||||||
|
"visualstudiotoolsforunity.vstuc"
|
||||||
|
]
|
||||||
|
}
|
|
@ -0,0 +1,10 @@
|
||||||
|
{
|
||||||
|
"version": "0.2.0",
|
||||||
|
"configurations": [
|
||||||
|
{
|
||||||
|
"name": "Attach to Unity",
|
||||||
|
"type": "vstuc",
|
||||||
|
"request": "attach"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
|
@ -0,0 +1,55 @@
|
||||||
|
{
|
||||||
|
"files.exclude": {
|
||||||
|
"**/.DS_Store": true,
|
||||||
|
"**/.git": true,
|
||||||
|
"**/.gitmodules": true,
|
||||||
|
"**/*.booproj": true,
|
||||||
|
"**/*.pidb": true,
|
||||||
|
"**/*.suo": true,
|
||||||
|
"**/*.user": true,
|
||||||
|
"**/*.userprefs": true,
|
||||||
|
"**/*.unityproj": true,
|
||||||
|
"**/*.dll": true,
|
||||||
|
"**/*.exe": true,
|
||||||
|
"**/*.pdf": true,
|
||||||
|
"**/*.mid": true,
|
||||||
|
"**/*.midi": true,
|
||||||
|
"**/*.wav": true,
|
||||||
|
"**/*.gif": true,
|
||||||
|
"**/*.ico": true,
|
||||||
|
"**/*.jpg": true,
|
||||||
|
"**/*.jpeg": true,
|
||||||
|
"**/*.png": true,
|
||||||
|
"**/*.psd": true,
|
||||||
|
"**/*.tga": true,
|
||||||
|
"**/*.tif": true,
|
||||||
|
"**/*.tiff": true,
|
||||||
|
"**/*.3ds": true,
|
||||||
|
"**/*.3DS": true,
|
||||||
|
"**/*.fbx": true,
|
||||||
|
"**/*.FBX": true,
|
||||||
|
"**/*.lxo": true,
|
||||||
|
"**/*.LXO": true,
|
||||||
|
"**/*.ma": true,
|
||||||
|
"**/*.MA": true,
|
||||||
|
"**/*.obj": true,
|
||||||
|
"**/*.OBJ": true,
|
||||||
|
"**/*.asset": true,
|
||||||
|
"**/*.cubemap": true,
|
||||||
|
"**/*.flare": true,
|
||||||
|
"**/*.mat": true,
|
||||||
|
"**/*.meta": true,
|
||||||
|
"**/*.prefab": true,
|
||||||
|
"**/*.unity": true,
|
||||||
|
"build/": true,
|
||||||
|
"Build/": true,
|
||||||
|
"Library/": true,
|
||||||
|
"library/": true,
|
||||||
|
"obj/": true,
|
||||||
|
"Obj/": true,
|
||||||
|
"ProjectSettings/": true,
|
||||||
|
"temp/": true,
|
||||||
|
"Temp/": true
|
||||||
|
},
|
||||||
|
"dotnet.defaultSolution": "Terrain.sln"
|
||||||
|
}
|
|
@ -0,0 +1,90 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
public class CameraScript : MonoBehaviour
|
||||||
|
{
|
||||||
|
PlayerControls controls;
|
||||||
|
|
||||||
|
private Vector3 cameraStartingPosition;
|
||||||
|
private Quaternion cameraStartingRotation;
|
||||||
|
|
||||||
|
public float moveSpeed = 200f; // Adjust this to control the speed of movement
|
||||||
|
public float rotationSpeed = 100f; // Adjust this to control the speed of camera rotation
|
||||||
|
|
||||||
|
Vector2 moveInput = Vector2.zero;
|
||||||
|
Vector2 rotateInput = Vector2.zero;
|
||||||
|
|
||||||
|
|
||||||
|
float heightChange = 0f;
|
||||||
|
float rollChange = 0f;
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
controls = new PlayerControls();
|
||||||
|
|
||||||
|
cameraStartingPosition = transform.position;
|
||||||
|
cameraStartingRotation = transform.rotation;
|
||||||
|
|
||||||
|
controls.Gameplay.Move.performed += ctx => moveInput = ctx.ReadValue<Vector2>();
|
||||||
|
controls.Gameplay.Move.canceled += ctx => moveInput = Vector2.zero;
|
||||||
|
|
||||||
|
|
||||||
|
controls.Gameplay.Rotate.performed += ctx => rotateInput = ctx.ReadValue<Vector2>();
|
||||||
|
controls.Gameplay.Rotate.canceled += ctx => rotateInput = Vector2.zero;
|
||||||
|
|
||||||
|
controls.Gameplay.Up.performed += ctx => heightChange = 1f;
|
||||||
|
controls.Gameplay.Up.canceled += ctx => heightChange = 0f;
|
||||||
|
|
||||||
|
controls.Gameplay.Down.performed += ctx => heightChange = -1f;
|
||||||
|
controls.Gameplay.Down.canceled += ctx => heightChange = 0f;
|
||||||
|
|
||||||
|
controls.Gameplay.CameraRotationLeft.performed += ctx => rollChange = 1f;
|
||||||
|
controls.Gameplay.CameraRotationLeft.canceled += ctx => rollChange = 0f;
|
||||||
|
|
||||||
|
controls.Gameplay.CameraRotationRight.performed += ctx => rollChange = -1f;
|
||||||
|
controls.Gameplay.CameraRotationRight.canceled += ctx => rollChange = 0f;
|
||||||
|
|
||||||
|
controls.Gameplay.resetCameraPosition.performed += ctx => ResetCameraPosition();
|
||||||
|
controls.Gameplay.resetCameraRotation.performed += ctx => ResetCameraRotation();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
// Move the object along the X and Z axes based on left stick input
|
||||||
|
Vector3 moveDirection = new Vector3(moveInput.x, heightChange, moveInput.y);
|
||||||
|
moveDirection = transform.TransformDirection(moveDirection);
|
||||||
|
transform.Translate(moveDirection * moveSpeed * Time.deltaTime, Space.World);
|
||||||
|
|
||||||
|
// Rotate the object based on right stick input
|
||||||
|
Vector3 rotateDirection = new Vector3(-rotateInput.y, rotateInput.x, rollChange);
|
||||||
|
|
||||||
|
// Apply the rotate direction with speed and time in local space
|
||||||
|
transform.Rotate(rotateDirection * rotationSpeed * Time.deltaTime, Space.Self);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ResetCameraPosition()
|
||||||
|
{
|
||||||
|
transform.position = cameraStartingPosition;
|
||||||
|
transform.rotation = cameraStartingRotation;
|
||||||
|
}
|
||||||
|
void ResetCameraRotation()
|
||||||
|
{
|
||||||
|
// Preserve the current Y rotation
|
||||||
|
Quaternion newRotation = Quaternion.Euler(0f, transform.rotation.eulerAngles.y, 0f);
|
||||||
|
transform.rotation = newRotation;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnEnable()
|
||||||
|
{
|
||||||
|
controls.Gameplay.Enable();
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnDisable()
|
||||||
|
{
|
||||||
|
controls.Gameplay.Disable();
|
||||||
|
}
|
||||||
|
}
|
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@ -0,0 +1,377 @@
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
|
||||||
|
// version 1.7.0
|
||||||
|
// from Assets/PlayerControls.inputactions
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
using UnityEngine.InputSystem.Utilities;
|
||||||
|
|
||||||
|
public partial class @PlayerControls: IInputActionCollection2, IDisposable
|
||||||
|
{
|
||||||
|
public InputActionAsset asset { get; }
|
||||||
|
public @PlayerControls()
|
||||||
|
{
|
||||||
|
asset = InputActionAsset.FromJson(@"{
|
||||||
|
""name"": ""PlayerControls"",
|
||||||
|
""maps"": [
|
||||||
|
{
|
||||||
|
""name"": ""Gameplay"",
|
||||||
|
""id"": ""34d14788-6775-40b7-a5e3-29a48e9fb898"",
|
||||||
|
""actions"": [
|
||||||
|
{
|
||||||
|
""name"": ""Up"",
|
||||||
|
""type"": ""Button"",
|
||||||
|
""id"": ""29cd7fd5-6159-4f3f-b497-eef167d3246f"",
|
||||||
|
""expectedControlType"": ""Button"",
|
||||||
|
""processors"": """",
|
||||||
|
""interactions"": """",
|
||||||
|
""initialStateCheck"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""Down"",
|
||||||
|
""type"": ""Button"",
|
||||||
|
""id"": ""3a8e38e6-f9a0-4754-9564-a85fc90a8e7e"",
|
||||||
|
""expectedControlType"": ""Button"",
|
||||||
|
""processors"": """",
|
||||||
|
""interactions"": """",
|
||||||
|
""initialStateCheck"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""Move"",
|
||||||
|
""type"": ""Value"",
|
||||||
|
""id"": ""b4924df1-3172-4242-933c-5365a384ad47"",
|
||||||
|
""expectedControlType"": ""Stick"",
|
||||||
|
""processors"": """",
|
||||||
|
""interactions"": """",
|
||||||
|
""initialStateCheck"": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""Rotate"",
|
||||||
|
""type"": ""Value"",
|
||||||
|
""id"": ""8c0a19d1-35e8-4f7d-b316-baa8daf7b9ba"",
|
||||||
|
""expectedControlType"": ""Stick"",
|
||||||
|
""processors"": """",
|
||||||
|
""interactions"": """",
|
||||||
|
""initialStateCheck"": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""CameraRotationLeft"",
|
||||||
|
""type"": ""Button"",
|
||||||
|
""id"": ""0a116665-ac14-4194-80ba-70dacb67de9e"",
|
||||||
|
""expectedControlType"": ""Button"",
|
||||||
|
""processors"": """",
|
||||||
|
""interactions"": """",
|
||||||
|
""initialStateCheck"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""CameraRotationRight"",
|
||||||
|
""type"": ""Button"",
|
||||||
|
""id"": ""82f1ccc6-00c7-4370-97c3-d61b31f6bda9"",
|
||||||
|
""expectedControlType"": ""Button"",
|
||||||
|
""processors"": """",
|
||||||
|
""interactions"": """",
|
||||||
|
""initialStateCheck"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""resetCameraRotation"",
|
||||||
|
""type"": ""Button"",
|
||||||
|
""id"": ""bca2e0e1-f10e-423d-8cc3-f7e432a9aacd"",
|
||||||
|
""expectedControlType"": ""Button"",
|
||||||
|
""processors"": """",
|
||||||
|
""interactions"": """",
|
||||||
|
""initialStateCheck"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""resetCameraPosition"",
|
||||||
|
""type"": ""Button"",
|
||||||
|
""id"": ""ee6563ae-7904-4777-afa5-526170208649"",
|
||||||
|
""expectedControlType"": ""Button"",
|
||||||
|
""processors"": """",
|
||||||
|
""interactions"": """",
|
||||||
|
""initialStateCheck"": false
|
||||||
|
}
|
||||||
|
],
|
||||||
|
""bindings"": [
|
||||||
|
{
|
||||||
|
""name"": """",
|
||||||
|
""id"": ""eb4c779d-90f8-473d-8fce-66377956d57d"",
|
||||||
|
""path"": ""<Gamepad>/rightTrigger"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""Up"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": """",
|
||||||
|
""id"": ""fa1415c2-e45e-48d2-99e0-3e6b9adcfe76"",
|
||||||
|
""path"": ""<Gamepad>/leftTrigger"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""Down"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": """",
|
||||||
|
""id"": ""d2e9011c-2c7f-4e12-81db-de4e6c7d65d9"",
|
||||||
|
""path"": ""<Gamepad>/leftStick"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""Move"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": """",
|
||||||
|
""id"": ""bbb3d1bc-06d4-41df-9458-a5bc31662586"",
|
||||||
|
""path"": ""<Gamepad>/rightStick"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""Rotate"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": """",
|
||||||
|
""id"": ""70270423-9056-4a5f-b335-74461d13c272"",
|
||||||
|
""path"": ""<Gamepad>/leftShoulder"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""CameraRotationLeft"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": """",
|
||||||
|
""id"": ""3595ee40-b5a7-41d3-b46b-d85cbbf0579d"",
|
||||||
|
""path"": ""<Gamepad>/rightShoulder"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""CameraRotationRight"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": """",
|
||||||
|
""id"": ""ac3a8d25-ab33-40a0-8654-580f9fde1bb2"",
|
||||||
|
""path"": ""<Gamepad>/rightStickPress"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""resetCameraRotation"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": """",
|
||||||
|
""id"": ""4e29dc17-a971-4790-aaf3-61f130e1808c"",
|
||||||
|
""path"": ""<Gamepad>/leftStickPress"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""resetCameraPosition"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
""controlSchemes"": []
|
||||||
|
}");
|
||||||
|
// Gameplay
|
||||||
|
m_Gameplay = asset.FindActionMap("Gameplay", throwIfNotFound: true);
|
||||||
|
m_Gameplay_Up = m_Gameplay.FindAction("Up", throwIfNotFound: true);
|
||||||
|
m_Gameplay_Down = m_Gameplay.FindAction("Down", throwIfNotFound: true);
|
||||||
|
m_Gameplay_Move = m_Gameplay.FindAction("Move", throwIfNotFound: true);
|
||||||
|
m_Gameplay_Rotate = m_Gameplay.FindAction("Rotate", throwIfNotFound: true);
|
||||||
|
m_Gameplay_CameraRotationLeft = m_Gameplay.FindAction("CameraRotationLeft", throwIfNotFound: true);
|
||||||
|
m_Gameplay_CameraRotationRight = m_Gameplay.FindAction("CameraRotationRight", throwIfNotFound: true);
|
||||||
|
m_Gameplay_resetCameraRotation = m_Gameplay.FindAction("resetCameraRotation", throwIfNotFound: true);
|
||||||
|
m_Gameplay_resetCameraPosition = m_Gameplay.FindAction("resetCameraPosition", throwIfNotFound: true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
UnityEngine.Object.Destroy(asset);
|
||||||
|
}
|
||||||
|
|
||||||
|
public InputBinding? bindingMask
|
||||||
|
{
|
||||||
|
get => asset.bindingMask;
|
||||||
|
set => asset.bindingMask = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public ReadOnlyArray<InputDevice>? devices
|
||||||
|
{
|
||||||
|
get => asset.devices;
|
||||||
|
set => asset.devices = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
|
||||||
|
|
||||||
|
public bool Contains(InputAction action)
|
||||||
|
{
|
||||||
|
return asset.Contains(action);
|
||||||
|
}
|
||||||
|
|
||||||
|
public IEnumerator<InputAction> GetEnumerator()
|
||||||
|
{
|
||||||
|
return asset.GetEnumerator();
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator IEnumerable.GetEnumerator()
|
||||||
|
{
|
||||||
|
return GetEnumerator();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Enable()
|
||||||
|
{
|
||||||
|
asset.Enable();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Disable()
|
||||||
|
{
|
||||||
|
asset.Disable();
|
||||||
|
}
|
||||||
|
|
||||||
|
public IEnumerable<InputBinding> bindings => asset.bindings;
|
||||||
|
|
||||||
|
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
|
||||||
|
{
|
||||||
|
return asset.FindAction(actionNameOrId, throwIfNotFound);
|
||||||
|
}
|
||||||
|
|
||||||
|
public int FindBinding(InputBinding bindingMask, out InputAction action)
|
||||||
|
{
|
||||||
|
return asset.FindBinding(bindingMask, out action);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Gameplay
|
||||||
|
private readonly InputActionMap m_Gameplay;
|
||||||
|
private List<IGameplayActions> m_GameplayActionsCallbackInterfaces = new List<IGameplayActions>();
|
||||||
|
private readonly InputAction m_Gameplay_Up;
|
||||||
|
private readonly InputAction m_Gameplay_Down;
|
||||||
|
private readonly InputAction m_Gameplay_Move;
|
||||||
|
private readonly InputAction m_Gameplay_Rotate;
|
||||||
|
private readonly InputAction m_Gameplay_CameraRotationLeft;
|
||||||
|
private readonly InputAction m_Gameplay_CameraRotationRight;
|
||||||
|
private readonly InputAction m_Gameplay_resetCameraRotation;
|
||||||
|
private readonly InputAction m_Gameplay_resetCameraPosition;
|
||||||
|
public struct GameplayActions
|
||||||
|
{
|
||||||
|
private @PlayerControls m_Wrapper;
|
||||||
|
public GameplayActions(@PlayerControls wrapper) { m_Wrapper = wrapper; }
|
||||||
|
public InputAction @Up => m_Wrapper.m_Gameplay_Up;
|
||||||
|
public InputAction @Down => m_Wrapper.m_Gameplay_Down;
|
||||||
|
public InputAction @Move => m_Wrapper.m_Gameplay_Move;
|
||||||
|
public InputAction @Rotate => m_Wrapper.m_Gameplay_Rotate;
|
||||||
|
public InputAction @CameraRotationLeft => m_Wrapper.m_Gameplay_CameraRotationLeft;
|
||||||
|
public InputAction @CameraRotationRight => m_Wrapper.m_Gameplay_CameraRotationRight;
|
||||||
|
public InputAction @resetCameraRotation => m_Wrapper.m_Gameplay_resetCameraRotation;
|
||||||
|
public InputAction @resetCameraPosition => m_Wrapper.m_Gameplay_resetCameraPosition;
|
||||||
|
public InputActionMap Get() { return m_Wrapper.m_Gameplay; }
|
||||||
|
public void Enable() { Get().Enable(); }
|
||||||
|
public void Disable() { Get().Disable(); }
|
||||||
|
public bool enabled => Get().enabled;
|
||||||
|
public static implicit operator InputActionMap(GameplayActions set) { return set.Get(); }
|
||||||
|
public void AddCallbacks(IGameplayActions instance)
|
||||||
|
{
|
||||||
|
if (instance == null || m_Wrapper.m_GameplayActionsCallbackInterfaces.Contains(instance)) return;
|
||||||
|
m_Wrapper.m_GameplayActionsCallbackInterfaces.Add(instance);
|
||||||
|
@Up.started += instance.OnUp;
|
||||||
|
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|
||||||
|
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|
||||||
|
@Down.started += instance.OnDown;
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
@Move.canceled += instance.OnMove;
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
@CameraRotationRight.canceled += instance.OnCameraRotationRight;
|
||||||
|
@resetCameraRotation.started += instance.OnResetCameraRotation;
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
@resetCameraPosition.performed += instance.OnResetCameraPosition;
|
||||||
|
@resetCameraPosition.canceled += instance.OnResetCameraPosition;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UnregisterCallbacks(IGameplayActions instance)
|
||||||
|
{
|
||||||
|
@Up.started -= instance.OnUp;
|
||||||
|
@Up.performed -= instance.OnUp;
|
||||||
|
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|
||||||
|
@Down.started -= instance.OnDown;
|
||||||
|
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|
||||||
|
@Down.canceled -= instance.OnDown;
|
||||||
|
@Move.started -= instance.OnMove;
|
||||||
|
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|
||||||
|
@Move.canceled -= instance.OnMove;
|
||||||
|
@Rotate.started -= instance.OnRotate;
|
||||||
|
@Rotate.performed -= instance.OnRotate;
|
||||||
|
@Rotate.canceled -= instance.OnRotate;
|
||||||
|
@CameraRotationLeft.started -= instance.OnCameraRotationLeft;
|
||||||
|
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|
||||||
|
@CameraRotationLeft.canceled -= instance.OnCameraRotationLeft;
|
||||||
|
@CameraRotationRight.started -= instance.OnCameraRotationRight;
|
||||||
|
@CameraRotationRight.performed -= instance.OnCameraRotationRight;
|
||||||
|
@CameraRotationRight.canceled -= instance.OnCameraRotationRight;
|
||||||
|
@resetCameraRotation.started -= instance.OnResetCameraRotation;
|
||||||
|
@resetCameraRotation.performed -= instance.OnResetCameraRotation;
|
||||||
|
@resetCameraRotation.canceled -= instance.OnResetCameraRotation;
|
||||||
|
@resetCameraPosition.started -= instance.OnResetCameraPosition;
|
||||||
|
@resetCameraPosition.performed -= instance.OnResetCameraPosition;
|
||||||
|
@resetCameraPosition.canceled -= instance.OnResetCameraPosition;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RemoveCallbacks(IGameplayActions instance)
|
||||||
|
{
|
||||||
|
if (m_Wrapper.m_GameplayActionsCallbackInterfaces.Remove(instance))
|
||||||
|
UnregisterCallbacks(instance);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetCallbacks(IGameplayActions instance)
|
||||||
|
{
|
||||||
|
foreach (var item in m_Wrapper.m_GameplayActionsCallbackInterfaces)
|
||||||
|
UnregisterCallbacks(item);
|
||||||
|
m_Wrapper.m_GameplayActionsCallbackInterfaces.Clear();
|
||||||
|
AddCallbacks(instance);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public GameplayActions @Gameplay => new GameplayActions(this);
|
||||||
|
public interface IGameplayActions
|
||||||
|
{
|
||||||
|
void OnUp(InputAction.CallbackContext context);
|
||||||
|
void OnDown(InputAction.CallbackContext context);
|
||||||
|
void OnMove(InputAction.CallbackContext context);
|
||||||
|
void OnRotate(InputAction.CallbackContext context);
|
||||||
|
void OnCameraRotationLeft(InputAction.CallbackContext context);
|
||||||
|
void OnCameraRotationRight(InputAction.CallbackContext context);
|
||||||
|
void OnResetCameraRotation(InputAction.CallbackContext context);
|
||||||
|
void OnResetCameraPosition(InputAction.CallbackContext context);
|
||||||
|
}
|
||||||
|
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