Funktionalität beim Rotationssensor: wenn eine falsche Richtung ausgewählt wird -> Game over
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@ -39,23 +39,19 @@ def command_scream():
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else:
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return -1
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def command_spin_clockwise():
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print("Spin me... clockwise!")
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result = rotate.wait_for_rotate_clockwise(timeout=10)
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if result:
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def command_spin():
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directions = ["clockwise", "counter-clockwise"]
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used_direction = random.choice(directions)
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print(f"Spin me... {used_direction}!")
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rotate.value = 0 # damit jede Runde wieder bei Null anfängt, Werte würden allgemein vom -1 bis 1 reichen
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result = rotate.wait_for_rotate(timeout=10)
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if result > 0 and used_direction == "clockwise" or result < 0 and used_direction == "counter-clockwise":
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print(success_message())
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return 1
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else:
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print("You waited too long or used the wrong direction!")
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return -1
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def command_spin_counter_clockwise():
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print("Spin me... counter clockwise!")
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result = rotate.wait_for_rotate_counter_clockwise(timeout=10)
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if result:
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print(success_message())
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return 1
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else:
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return -1
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def success_message():
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list_of_messages = ["Great job!", "Correct!", "Nice!", "You know it!", "That's what I'm talking about", "Perfect!"]
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@ -69,9 +65,9 @@ def main():
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print("Every correct action will give you a point.")
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print("How many can you get?")
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print("Let's go!")
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list_command_choices =[command_tilt, command_spin_clockwise, command_spin_counter_clockwise, command_blind, command_scream]
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list_command_choices =[command_tilt, command_spin, command_blind, command_scream]
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while result != -1:
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score += result # war zuerst zwei Zeilen weiter unten, hat dann aber nach einer falschen Runde den Score erhöht
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score += result # war zuerst ein paar Zeilen weiter unten, hat dann aber nach einer falschen Runde den Score erhöht
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time.sleep(0.5)
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print("Get ready for the next round!")
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round = random.choice(list_command_choices)
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