Raspberry_Pi_Bop_it/Bop_it_sensors.py

78 lines
1.9 KiB
Python

import random
import time
from gpiozero import Button
from gpiozero import RotaryEncoder
laser = Button(17) #Die Zahl entspricht dem Pin auf dem ARPI600 Board
sound = Button(18, pull_up=True)
rotate = RotaryEncoder(21, 20)
def score(x):
pass
def command_tilt():
action = input()
if action == "0":
return 1
else:
return -1
def command_blind():
print('waiting for eye problems...')
result = laser.wait_for_press(timeout=10)
print(f"Result: {result}")
if result:
return 1
else:
return -1
def command_scream():
print('waiting for sound...')
result = sound.wait_for_press(timeout=10)
print(f"Result: {result}")
if result:
time.sleep(0.3) #soll verhindern, dass dasGeräuschsignal aus der vorherigen Runde gezählt wird
return 1
else:
return -1
def command_spin_clockwise():
print("waiting for spinning... clockwise!")
result = rotate.wait_for_rotate_clockwise(timeout=10)
if result:
return 1
else:
return -1
def command_spin_counter_clockwise():
print("waiting for spinning... counter clockwise!")
result = rotate.wait_for_rotate_counter_clockwise(timeout=10)
if result:
return 1
else:
return -1
def sound_was_held():
print('You screamed long enough!')
def main():
score = 0
result = 0
sound.when_held = sound_was_held
print("Let's play a Round of 'Raspberry says'!")
list_command_choices = [command_spin_clockwise, command_spin_counter_clockwise] #command_spin, command_tilt, command_blind_ command_scream
while result != -1:
score += result # war zuerst zwei Zeilen weiter unten, hat dann aber nach einer falschen Runde den Score erhöht
time.sleep(0.5)
print("Get ready for the next round!")
round = random.choice(list_command_choices)
result = round()
print(f"Game over! Your Score is {score}")
main()