Tank v3
- Normals outside direction - Metal Textures To do: Glass Material Liquidmaster
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@ -9,12 +9,13 @@ Material:
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m_PrefabAsset: {fileID: 0}
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m_Name: Gray_marble_pxr128
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_ShaderKeywords: _METALLICGLOSSMAP
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m_ShaderKeywords: _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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m_CustomRenderQueue: 3000
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stringTagMap:
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RenderType: Transparent
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disabledShaderPasses: []
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m_SavedProperties:
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serializedVersion: 3
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@ -55,24 +56,23 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _BumpScale: 1
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _GlossMapScale: 0.901
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- _DstBlend: 10
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- _GlossMapScale: 0.226
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- _Glossiness: 0.698
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- _GlossyReflections: 1
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- _Metallic: 0
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- _Mode: 0
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- _Mode: 3
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- _OcclusionStrength: 1
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- _Parallax: 0.08
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _UVSec: 0
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- _ZWrite: 1
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- _ZWrite: 0
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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