/* Pixel unit conversion function */ vec2 pos(in float x, in float y) { return st + vec2(x * rx, y * rx); } vec2 pos(in float x) { return pos(x, x); } vec2 pos(in vec2 p) { return pos(p.x, p.y); } float size(in float x) { return x * rx; } vec2 size(in float x, in float y) { return vec2(x * rx, y * rx); } void mainImage( out vec4 fragColor, in vec2 fragCoord ) { // Normalized pixel coordinates (from 0 to 1) vec2 uv = fragCoord/iResolution.xy; // Time varying pixel color vec3 col = 0.5 + 0.5*cos(iTime+uv.xyx+vec3(0,2,4)); // Output to screen fragColor = vec4(col,1.0); }