90 lines
2.4 KiB
C#
90 lines
2.4 KiB
C#
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//============= Copyright (c) Ludic GmbH, All rights reserved. ==============
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//
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// Purpose: Part of the My Behaviour Tree Controller Code
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//
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//=============================================================================
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using MyBT;
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#if UNITY_EDITOR
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using UnityEditor;
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[CustomEditor(typeof(NamedImage))]
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public class NamedImageInspector : ComponentHandlerInspector {
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}
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#endif
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[System.Serializable]
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public class NamedImage : ComponentHandler {
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public override string TypeLabel () {
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return "NamedImage";
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}
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public override string ContentLabel() {
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UpdateComponent();
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return "";
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}
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public override void UpdateComponent() {
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base.UpdateComponent();
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imageComponent = GetComponentInChildren<Image>();
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}
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public Image imageComponent;
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public override string titleText {
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get {
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return "Show/Hide, FadeIn/Out";
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}
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}
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public override string[][] helpText {
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get {
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return new string[][] {
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new string[] {"Show", null, $"BTC.Show(\"{roomId}\", \"{gameObject.name}\")"},
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new string[] {"Hide", null, $"BTC.Hide(\"{roomId}\", \"{gameObject.name}\")"},
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new string[] {"FadeIn", null, $"BTC.FadeIn(\"{roomId}\", \"{gameObject.name}\")"},
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new string[] {"FadeOut", null, $"BTC.FadeOut(\"{roomId}\", \"{gameObject.name}\")"},
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};
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}
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}
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// public override void Start () {
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// }
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// public override void Set (NodeState nodeState, string key, string value) {
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// if (nodeState == NodeState.FirstRun) {
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// if (key == "text") {
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// uiTextComponent.text = value;
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// Task.SetSucceeded();
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// return;
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// }
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// }
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// Task.SetFailed();
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// }
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// public override void Update () {
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// base.Update();
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// }
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#region both values setting
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public override void SetAlpha(float alpha) {
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if (imageComponent != null) {
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Color col = imageComponent.color;
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col.a = 1 - alpha;
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imageComponent.color = col;
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}
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}
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public override float GetAlpha() {
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if (imageComponent != null) {
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return 1-imageComponent.color.a;
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}
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return 0;
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}
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#endregion
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}
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