2024-01-19 16:30:05 +01:00
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//============= Copyright (c) Ludic GmbH, All rights reserved. ==============
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//
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// Purpose: Part of the My Behaviour Tree Controller Code
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//
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//=============================================================================
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using MyBT;
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#if UNITY_EDITOR
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using UnityEditor;
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[CustomEditor(typeof(NamedTextMeshPro))]
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public class NamedTextMeshProInspector : ComponentHandlerInspector {
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}
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[System.Serializable, RequireComponent(typeof(ComponentController))]
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#endif
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public class NamedTextMeshPro : ComponentHandler {
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#if TMPRO_AVAILABLE
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public override string TypeLabel () {
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return "TextMeshPro";
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}
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public override string ContentLabel() {
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UpdateComponent();
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2024-07-17 10:56:22 +02:00
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return objName;
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2024-01-19 16:30:05 +01:00
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}
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public override void UpdateComponent() {
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base.UpdateComponent();
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textMeshProUGuiComponent = GetComponent<TMPro.TextMeshProUGUI>();
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textMeshProComponent = GetComponent<TMPro.TextMeshPro>();
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}
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public TMPro.TextMeshProUGUI textMeshProUGuiComponent;
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public TMPro.TextMeshPro textMeshProComponent;
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2024-07-17 10:56:22 +02:00
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public string objName = "TmpXY";
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2024-01-19 16:30:05 +01:00
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public override string[][] helpText {
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get {
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return new string[][] {
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new string[] {"Show", null, $"BTC.Show(\"{roomId}\", \"{gameObject.name}\")"},
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new string[] {"Hide", null, $"BTC.Hide(\"{roomId}\", \"{gameObject.name}\")"},
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new string[] {"FadeIn", null, $"BTC.FadeIn(\"{roomId}\", \"{gameObject.name}\")"},
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new string[] {"FadeOut", null, $"BTC.FadeOut(\"{roomId}\", \"{gameObject.name}\")"},
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new string[] {"Set Text", "Set Text Content", $"BTC.Set(\"{roomId}\", \"{gameObject.name}\", \"text\", \"Text Content\")"},
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};
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}
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}
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public override void Start() {
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}
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public override void Set(NodeState nodeState, string key, string value) {
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if (nodeState == NodeState.FirstRun) {
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if (key == "text") {
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if (textMeshProUGuiComponent!=null)
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textMeshProUGuiComponent.text = value;
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if (textMeshProComponent!=null)
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textMeshProComponent.text = value;
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Task.SetSucceeded();
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return;
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}
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}
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Task.SetFailed();
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}
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public override void Update() {
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base.Update();
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}
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#region both values setting
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public override void SetAlpha(float alpha) {
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if (textMeshProUGuiComponent != null) {
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Color col = textMeshProUGuiComponent.color;
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col.a = 1 - alpha;
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textMeshProUGuiComponent.color = col;
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}
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if (textMeshProComponent != null) {
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Color col = textMeshProComponent.color;
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col.a = 1 - alpha;
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textMeshProComponent.color = col;
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}
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}
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public override float GetAlpha() {
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if (textMeshProUGuiComponent != null) {
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return 1-textMeshProUGuiComponent.color.a;
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}
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if (textMeshProComponent != null) {
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return 1-textMeshProComponent.color.a;
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}
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return 0;
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}
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#endregion
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#else
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[Header("TextMesh Pro Support disabled: Window->MyBT->PreCompiler Definitions")]
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public string dummy;
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#endif
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}
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