52 lines
1.7 KiB
C#
52 lines
1.7 KiB
C#
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// You need to define AVPRO_PACKAGE_TIMELINE manually to use this script
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// We could set up the asmdef to reference the package, but the package doesn't
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// existing in Unity 2017 etc, and it throws an error due to missing reference
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//#define AVPRO_PACKAGE_TIMELINE
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#if (UNITY_2018_1_OR_NEWER && AVPRO_PACKAGE_TIMELINE)
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using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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using System.Collections.Generic;
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//-----------------------------------------------------------------------------
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// Copyright 2020-2021 RenderHeads Ltd. All rights reserved.
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//-----------------------------------------------------------------------------
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namespace RenderHeads.Media.AVProVideo.Playables
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{
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public class MediaPlayerControlMixerBehaviour : PlayableBehaviour
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{
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public float audioVolume = 1f;
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public string videoPath = null;
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public override void ProcessFrame(Playable playable, FrameData info, object playerData)
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{
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MediaPlayer mediaPlayer = playerData as MediaPlayer;
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float finalVolume = 0f;
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if (!mediaPlayer)
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return;
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int inputCount = playable.GetInputCount(); //get the number of all clips on this track
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for (int i = 0; i < inputCount; i++)
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{
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float inputWeight = playable.GetInputWeight(i);
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ScriptPlayable<MediaPlayerControlBehaviour> inputPlayable = (ScriptPlayable<MediaPlayerControlBehaviour>)playable.GetInput(i);
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MediaPlayerControlBehaviour input = inputPlayable.GetBehaviour();
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// Use the above variables to process each frame of this playable.
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finalVolume += input.audioVolume * inputWeight;
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}
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if (mediaPlayer != null)
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{
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mediaPlayer.AudioVolume = finalVolume;
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if (mediaPlayer.Control != null)
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{
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mediaPlayer.Control.SetVolume(finalVolume);
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}
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}
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}
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}
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}
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#endif
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