UP-Viagg-io/Viagg-io/Assets/Packages/Graphy - Ultimate Stats Mon.../Runtime/Util/G_FloatString.cs

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/* ---------------------------------------
* Author: Started by David Mkrtchyan, modified by Martin Pane (martintayx@gmail.com) (@martinTayx)
* Contributors: https://github.com/Tayx94/graphy/graphs/contributors
* Project: Graphy - Ultimate Stats Monitor
* Date: 18-May-18
* Studio: Tayx
*
* Git repo: https://github.com/Tayx94/graphy
*
* This project is released under the MIT license.
* Attribution is not required, but it is always welcomed!
* -------------------------------------*/
using UnityEngine;
namespace Tayx.Graphy.Utils.NumString
{
public static class G_FloatString
{
#region Variables -> Private
/// <summary>
/// Float represented as a string, formatted.
/// </summary>
private const string m_floatFormat = "0.0";
/// <summary>
/// The currently defined, globally used decimal multiplier.
/// </summary>
private static float m_decimalMultiplier = 10f;
/// <summary>
/// List of negative floats casted to strings.
/// </summary>
private static string[] m_negativeBuffer = new string[0];
/// <summary>
/// List of positive floats casted to strings.
/// </summary>
private static string[] m_positiveBuffer = new string[0];
#endregion
#region Properties -> Public
/// <summary>
/// The lowest float value of the existing number buffer.
/// </summary>
public static float MinValue => -(m_negativeBuffer.Length - 1).FromIndex();
/// <summary>
/// The highest float value of the existing number buffer.
/// </summary>
public static float MaxValue => (m_positiveBuffer.Length - 1).FromIndex();
#endregion
#region Methods -> Public
/// <summary>
/// Initialize the buffers.
/// </summary>
/// <param name="minNegativeValue">
/// Lowest negative value allowed.
/// </param>
/// <param name="maxPositiveValue">
/// Highest positive value allowed.
/// </param>
public static void Init( float minNegativeValue, float maxPositiveValue )
{
int negativeLength = minNegativeValue.ToIndex();
int positiveLength = maxPositiveValue.ToIndex();
if( MinValue > minNegativeValue && negativeLength >= 0 )
{
m_negativeBuffer = new string[negativeLength];
for( int i = 0; i < negativeLength; i++ )
{
m_negativeBuffer[ i ] = (-i - 1).FromIndex().ToString( m_floatFormat );
}
}
if( MaxValue < maxPositiveValue && positiveLength >= 0 )
{
m_positiveBuffer = new string[positiveLength + 1];
for( int i = 0; i < positiveLength + 1; i++ )
{
m_positiveBuffer[ i ] = i.FromIndex().ToString( m_floatFormat );
}
}
}
public static void Dispose()
{
m_negativeBuffer = new string[0];
m_positiveBuffer = new string[0];
}
/// <summary>
/// Returns this float as a cached string.
/// </summary>
/// <param name="value">The required float.</param>
/// <returns>A cached number string.</returns>
public static string ToStringNonAlloc( this float value )
{
int valIndex = value.ToIndex();
if( value < 0 && valIndex < m_negativeBuffer.Length )
{
return m_negativeBuffer[ valIndex ];
}
if( value >= 0 && valIndex < m_positiveBuffer.Length )
{
return m_positiveBuffer[ valIndex ];
}
return value.ToString();
}
/// <summary>
/// Returns this float as a cached string.
/// </summary>
/// <param name="value">The required float.</param>
/// <returns>A cached number string.</returns>
public static string ToStringNonAlloc( this float value, string format )
{
int valIndex = value.ToIndex();
if( value < 0 && valIndex < m_negativeBuffer.Length )
{
return m_negativeBuffer[ valIndex ];
}
if( value >= 0 && valIndex < m_positiveBuffer.Length )
{
return m_positiveBuffer[ valIndex ];
}
return value.ToString( format );
}
/// <summary>
/// Returns a float as a casted int.
/// </summary>
/// <param name="f">The given float.</param>
/// <returns>The given float as an int.</returns>
public static int ToInt( this float f )
{
return (int) f;
}
/// <summary>
/// Returns an int as a casted float.
/// </summary>
/// <param name="f">The given int.</param>
/// <returns>The given int as a float.</returns>
public static float ToFloat( this int i )
{
return (float) i;
}
#endregion
#region Methods -> Private
private static int ToIndex( this float f )
{
return Mathf.Abs( (f * m_decimalMultiplier).ToInt() );
}
private static float FromIndex( this int i )
{
return (i.ToFloat() / m_decimalMultiplier);
}
#endregion
}
}