UP-Viagg-io/Viagg-io/Assets/Packages/AVProVideo/Runtime/Shaders/Resources/AVProVideo-Internal-Blit.sh...

66 lines
1.0 KiB
Plaintext
Raw Normal View History

Shader "AVProVideo/Internal/Blit"
{
Properties
{
_SrcTex("Texture", 2D) = "white" { }
}
SubShader
{
Tags
{
"IgnoreProjector" = "True"
"PreviewType" = "Plane"
}
Lighting Off
Cull Off
ZWrite Off
ZTest Always
Pass
{
Name "BLIT"
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
#include "../AVProVideo.cginc"
struct appdata_t
{
float4 vertex : POSITION;
float2 texcoord : TEXCOORD0;
};
struct v2f
{
float4 vertex : SV_POSITION;
float2 uv : TEXCOORD0;
};
uniform sampler2D _SrcTex;
uniform float4 _SrcTex_ST;
v2f vert(appdata_t v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = TRANSFORM_TEX(v.texcoord, _SrcTex);
return o;
}
half4 frag(v2f i) : SV_Target
{
if (i.uv.x < 0.0f || i.uv.y < 0.0f || i.uv.x > 1.0f || i.uv.y > 1.0f)
return half4(0.0f, 0.0f, 0.0f, 0.0f);
return SampleRGBA(_SrcTex, i.uv);
}
ENDCG
}
}
Fallback off
}