UP-Viagg-io/Viagg-io/Assets/Packages/DefaultPlayables/LightControl/LightControlTrack.cs

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2024-05-15 13:18:09 +02:00
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
using System.Collections.Generic;
[TrackColor(0.9454092f, 0.9779412f, 0.3883002f)]
[TrackClipType(typeof(LightControlClip))]
[TrackBindingType(typeof(Light))]
public class LightControlTrack : TrackAsset
{
public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
{
return ScriptPlayable<LightControlMixerBehaviour>.Create (graph, inputCount);
}
public override void GatherProperties(PlayableDirector director, IPropertyCollector driver)
{
#if UNITY_EDITOR
Light trackBinding = director.GetGenericBinding(this) as Light;
if (trackBinding == null)
return;
driver.AddFromName<Light>(trackBinding.gameObject, "m_Color");
driver.AddFromName<Light>(trackBinding.gameObject, "m_Intensity");
driver.AddFromName<Light>(trackBinding.gameObject, "m_Range");
driver.AddFromName<Light>(trackBinding.gameObject, "m_BounceIntensity");
#endif
base.GatherProperties(director, driver);
}
}