UP-Viagg-io/Viagg-io/Assets/Packages/DefaultPlayables/TimeDilation/TimeDilationMixerBehaviour.cs

54 lines
1.5 KiB
C#
Raw Normal View History

2024-05-15 13:18:09 +02:00
using System;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
public class TimeDilationMixerBehaviour : PlayableBehaviour
{
readonly float defaultTimeScale = 1f;
public override void ProcessFrame(Playable playable, FrameData info, object playerData)
{
int inputCount = playable.GetInputCount ();
float mixedTimeScale = 0f;
float totalWeight = 0f;
int currentInputCount = 0;
for (int i = 0; i < inputCount; i++)
{
float inputWeight = playable.GetInputWeight(i);
if (inputWeight > 0f)
currentInputCount++;
totalWeight += inputWeight;
ScriptPlayable<TimeDilationBehaviour> playableInput = (ScriptPlayable<TimeDilationBehaviour>)playable.GetInput (i);
TimeDilationBehaviour input = playableInput.GetBehaviour ();
mixedTimeScale += inputWeight * input.timeScale;
}
Time.timeScale = mixedTimeScale + defaultTimeScale * (1f - totalWeight);
if (currentInputCount == 0)
Time.timeScale = defaultTimeScale;
}
public override void OnBehaviourPause (Playable playable, FrameData info)
{
Time.timeScale = defaultTimeScale;
}
public override void OnGraphStop (Playable playable)
{
Time.timeScale = defaultTimeScale;
}
public override void OnPlayableDestroy (Playable playable)
{
Time.timeScale = defaultTimeScale;
}
}