UP-Viagg-io/Viagg-io/Assets/Packages/DefaultPlayables/ScreenFader/ScreenFaderMixerBehaviour.cs

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2024-05-15 13:18:09 +02:00
using System;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
using UnityEngine.UI;
public class ScreenFaderMixerBehaviour : PlayableBehaviour
{
Color m_DefaultColor;
Image m_TrackBinding;
bool m_FirstFrameHappened;
public override void ProcessFrame(Playable playable, FrameData info, object playerData)
{
m_TrackBinding = playerData as Image;
if (m_TrackBinding == null)
return;
if (!m_FirstFrameHappened)
{
m_DefaultColor = m_TrackBinding.color;
m_FirstFrameHappened = true;
}
int inputCount = playable.GetInputCount ();
Color blendedColor = Color.clear;
float totalWeight = 0f;
float greatestWeight = 0f;
int currentInputs = 0;
for (int i = 0; i < inputCount; i++)
{
float inputWeight = playable.GetInputWeight(i);
ScriptPlayable<ScreenFaderBehaviour> inputPlayable = (ScriptPlayable<ScreenFaderBehaviour>)playable.GetInput(i);
ScreenFaderBehaviour input = inputPlayable.GetBehaviour ();
blendedColor += input.color * inputWeight;
totalWeight += inputWeight;
if (inputWeight > greatestWeight)
{
greatestWeight = inputWeight;
}
if (!Mathf.Approximately (inputWeight, 0f))
currentInputs++;
}
m_TrackBinding.color = blendedColor + m_DefaultColor * (1f - totalWeight);
}
public override void OnPlayableDestroy (Playable playable)
{
m_FirstFrameHappened = false;
if (m_TrackBinding == null)
return;
m_TrackBinding.color = m_DefaultColor;
}
}