UP-Viagg-io/Viagg-io/Assets/Packages/MyBT/BTC/Handlers/NamedSkybox2TexStereo.cs

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2024-01-19 16:30:05 +01:00
//============= Copyright (c) Ludic GmbH, All rights reserved. ==============
//
// Purpose: Part of the My Behaviour Tree Controller Code
//
//=============================================================================
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using MyBT;
#if UNITY_EDITOR
using UnityEditor;
[CustomEditor(typeof(NamedSkybox2TexStereo))]
public class NamedSkybox2TexStereoInspector : ComponentHandlerInspector {
}
#endif
[System.Serializable]
public class SkyboxItem2TexStereo {
public string skyboxLabel;
public Texture2D skyboxTexture_L0;
public Texture2D skyboxTexture_L1;
public Texture2D skyboxTexture_R0;
public Texture2D skyboxTexture_R1;
public float rotation;
}
[System.Serializable]
public class NamedSkybox2TexStereo : ComponentHandler {
public override string TypeLabel () {
return "Skybox";
}
public override string ContentLabel() {
UpdateComponent();
return "";
}
public override void UpdateComponent() {
base.UpdateComponent();
}
public List<SkyboxItem2TexStereo> skyboxes;
public Material skyboxInterpolationMaterialPrefab;
private Material skyboxInterpolationMaterialInstance;
public Material skyboxStaticMaterialPrefab;
private Material skyboxStaticMaterialInstanceA;
private Material skyboxStaticMaterialInstanceB;
// public float rotation;
// public float exposure = 1.0f;
public override string titleText {
get {
return "Set \"TexName1\" \"TexName2\" , FadeIn/FadeOut between";
}
}
public override string[][] helpText {
get {
return new string[][] {
new string[] {"Set", "Set Panoramic Image", $"BTC.Set(\"{roomId}\", \"{gameObject.name}\", \"TextureName1\", \"TextureName2\")"},
new string[] {"Show", "Show Texture 1", $"BTC.Show(\"{roomId}\", \"{gameObject.name}\")"},
new string[] {"Hide", "Show Texture 2", $"BTC.Hide(\"{roomId}\", \"{gameObject.name}\")"},
new string[] {"FadeIn", "Fade From Texture 1 to 2", $"BTC.FadeIn(\"{roomId}\", \"{gameObject.name}\")"},
new string[] {"FadeOut", "Fade From Texture 2 to 1", $"BTC.FadeOut(\"{roomId}\", \"{gameObject.name}\")"},
};
}
}
public override void Start() {
skyboxInterpolationMaterialInstance = new Material(skyboxInterpolationMaterialPrefab);
skyboxStaticMaterialInstanceA = new Material(skyboxStaticMaterialPrefab);
skyboxStaticMaterialInstanceB = new Material(skyboxStaticMaterialPrefab);
}
public override void Set(NodeState nodeState, string texName1, string texName2) {
if ((nodeState == NodeState.FirstRun) || (nodeState == NodeState.Running)) {
Texture2D texL0_A = null;
Texture2D texL1_A = null;
Texture2D texR0_A = null;
Texture2D texR1_A = null;
float rotation_A = 0;
foreach (SkyboxItem2TexStereo skyboxItem in skyboxes) {
if (skyboxItem.skyboxLabel == texName1) {
texL0_A = skyboxItem.skyboxTexture_L0;
texL1_A = skyboxItem.skyboxTexture_L1;
texR0_A = skyboxItem.skyboxTexture_R0;
texR1_A = skyboxItem.skyboxTexture_R0;
rotation_A = skyboxItem.rotation;
}
}
Texture2D texL0_B = null;
Texture2D texL1_B = null;
Texture2D texR0_B = null;
Texture2D texR1_B = null;
float rotation_B = 0;
foreach (SkyboxItem2TexStereo skyboxItem in skyboxes) {
if (skyboxItem.skyboxLabel == texName2) {
texL0_B = skyboxItem.skyboxTexture_L0;
texL1_B = skyboxItem.skyboxTexture_L1;
texR0_B = skyboxItem.skyboxTexture_R0;
texR1_B = skyboxItem.skyboxTexture_R1;
rotation_B = skyboxItem.rotation;
}
}
if ((texL0_A != null) && (texL0_B != null)) {
skyboxInterpolationMaterialInstance.SetTexture("_MainTexL1_A", texL0_A);
skyboxInterpolationMaterialInstance.SetTexture("_MainTexL2_A", texL1_A);
skyboxInterpolationMaterialInstance.SetTexture("_MainTexR1_A", texR0_A);
skyboxInterpolationMaterialInstance.SetTexture("_MainTexR2_A", texR1_A);
skyboxInterpolationMaterialInstance.SetFloat("_x_offset_A", rotation_A);
skyboxInterpolationMaterialInstance.SetTexture("_MainTexL1_B", texL0_B);
skyboxInterpolationMaterialInstance.SetTexture("_MainTexL2_B", texL1_B);
skyboxInterpolationMaterialInstance.SetTexture("_MainTexR1_B", texR0_B);
skyboxInterpolationMaterialInstance.SetTexture("_MainTexR2_B", texR1_B);
skyboxInterpolationMaterialInstance.SetFloat("_x_offset_B", rotation_B);
skyboxStaticMaterialInstanceA.SetTexture("_MainTexL1", texL0_A);
skyboxStaticMaterialInstanceA.SetTexture("_MainTexL2", texL1_A);
skyboxStaticMaterialInstanceA.SetTexture("_MainTexR1", texR0_A);
skyboxStaticMaterialInstanceA.SetTexture("_MainTexR2", texR1_A);
skyboxStaticMaterialInstanceA.SetFloat("_x_offset", rotation_A);
skyboxStaticMaterialInstanceB.SetTexture("_MainTexL1", texL0_B);
skyboxStaticMaterialInstanceB.SetTexture("_MainTexL2", texL1_B);
skyboxStaticMaterialInstanceB.SetTexture("_MainTexR1", texR0_B);
skyboxStaticMaterialInstanceB.SetTexture("_MainTexR2", texR1_B);
skyboxStaticMaterialInstanceB.SetFloat("_x_offset", rotation_B);
SetAlpha(0);
Task.SetSucceeded();
return;
}
else {
Debug.LogError($"NamedSkybox.Set: skybox with name {texName1} or {texName2} not available");
Task.SetFailed();
return;
}
}
}
public override void Update() {
base.Update();
}
#region both values setting
public override void SetAlpha(float alpha) {
Task.log = $"{alpha}";
skyboxInterpolationMaterialInstance.SetFloat("_Blend", alpha);
if (alpha <= 0) {
RenderSettings.skybox = skyboxStaticMaterialInstanceA;
}
else if (alpha >= 1) {
RenderSettings.skybox = skyboxStaticMaterialInstanceB;
}
else {
RenderSettings.skybox = skyboxInterpolationMaterialInstance;
}
DynamicGI.UpdateEnvironment();
}
public override float GetAlpha() {
return skyboxInterpolationMaterialInstance.GetFloat("_Blend");
}
#endregion
}