UP-Viagg-io/Viagg-io/Assets/Scripts/Speech/SpeechData.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class SpeechData
{
public static string languageCode = "de-DE";
public static string voiceName = "de-DE-KatjaNeural";
public static Dictionary<string, string> intents = new Dictionary<string, string>();
}
[System.Serializable]
public class IntentData
{
public string intentID;
public List<string> intentSentences;
}
[System.Serializable]
public class IntentList
{
public List<IntentData> intents;
}