14 lines
318 B
C#
14 lines
318 B
C#
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using System;
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using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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[Serializable]
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public class LightControlBehaviour : PlayableBehaviour
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{
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public Color color = Color.white;
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public float intensity = 1f;
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public float bounceIntensity = 1f;
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public float range = 10f;
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}
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