UP-Viagg-io/Viagg-io/Assets/Packages/Addons/VrTemplate/VRTemplateAssets/Scripts/XRPokeFollowAffordanceFill.cs

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2024-01-19 16:30:05 +01:00
using Unity.Mathematics;
using Unity.XR.CoreUtils.Bindings;
using UnityEngine;
using UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.State;
using UnityEngine.XR.Interaction.Toolkit.Filtering;
using UnityEngine.XR.Interaction.Toolkit.Utilities.Tweenables.Primitives;
namespace Unity.VRTemplate
{
/// <summary>
/// Follow animation affordance for <see cref="IPokeStateDataProvider"/>, such as <see cref="XRPokeFilter"/>.
/// Used to animate a pressed transform, such as a button to follow the poke position.
/// </summary>
[AddComponentMenu("XR/XR Poke Follow Affordance Fill", 22)]
public class XRPokeFollowAffordanceFill : MonoBehaviour
{
[SerializeField]
[Tooltip("Transform that will move in the poke direction when this or a parent GameObject is poked." +
"\nNote: Should be a direct child GameObject.")]
Transform m_PokeFollowTransform;
[SerializeField]
[Tooltip("Transform that will scale the mask when this interactable is poked.")]
RectTransform m_PokeFill;
[SerializeField]
[Tooltip("The max width size for the poke fill image when pressed")]
float m_PokeFillMaxSizeX;
[SerializeField]
[Tooltip("The max height size for the poke fill image when pressed")]
float m_PokeFillMaxSizeY;
/// <summary>
/// Transform that will animate along the axis of interaction when this interactable is poked.
/// Note: Must be a direct child GameObject as it moves in local space relative to the poke target's transform.
/// </summary>
public Transform pokeFollowTransform
{
get => m_PokeFollowTransform;
set => m_PokeFollowTransform = value;
}
[SerializeField]
[Range(0f, 20f)]
[Tooltip("Multiplies transform position interpolation as a factor of Time.deltaTime. If 0, no smoothing will be applied.")]
float m_SmoothingSpeed = 8f;
/// <summary>
/// Multiplies transform position interpolation as a factor of <see cref="Time.deltaTime"/>. If <c>0</c>, no smoothing will be applied.
/// </summary>
public float smoothingSpeed
{
get => m_SmoothingSpeed;
set => m_SmoothingSpeed = value;
}
[SerializeField]
[Tooltip("When this component is no longer the target of the poke, the Poke Follow Transform returns to the original position.")]
bool m_ReturnToInitialPosition = true;
/// <summary>
/// When this component is no longer the target of the poke, the <see cref="pokeFollowTransform"/> returns to the original position.
/// </summary>
public bool returnToInitialPosition
{
get => m_ReturnToInitialPosition;
set => m_ReturnToInitialPosition = value;
}
[SerializeField]
[Tooltip("Whether to apply the follow animation if the target of the poke is a child of this transform. " +
"This is useful for UI objects that may have child graphics.")]
bool m_ApplyIfChildIsTarget = true;
/// <summary>
/// Whether to apply the follow animation if the target of the poke is a child of this transform.
/// This is useful for UI objects that may have child graphics.
/// </summary>
public bool applyIfChildIsTarget
{
get => m_ApplyIfChildIsTarget;
set => m_ApplyIfChildIsTarget = value;
}
[Header("Distance Clamping")]
[SerializeField]
[Tooltip("Whether to keep the Poke Follow Transform from moving past a minimum distance from the poke target.")]
bool m_ClampToMinDistance;
/// <summary>
/// Whether to keep the <see cref="pokeFollowTransform"/> from moving past <see cref="minDistance"/> from the poke target.
/// </summary>
public bool clampToMinDistance
{
get => m_ClampToMinDistance;
set => m_ClampToMinDistance = value;
}
[SerializeField]
[Tooltip("The minimum distance from this transform that the Poke Follow Transform can move.")]
float m_MinDistance;
/// <summary>
/// The minimum distance from this transform that the <see cref="pokeFollowTransform"/> can move when
/// <see cref="clampToMinDistance"/> is <see langword="true"/>.
/// </summary>
public float minDistance
{
get => m_MinDistance;
set => m_MinDistance = value;
}
[Space]
[SerializeField]
[Tooltip("Whether to keep the Poke Follow Transform from moving past a maximum distance from the poke target.")]
bool m_ClampToMaxDistance;
/// <summary>
/// Whether to keep the <see cref="pokeFollowTransform"/> from moving past <see cref="maxDistance"/> from the poke target.
/// </summary>
public bool clampToMaxDistance
{
get => m_ClampToMaxDistance;
set => m_ClampToMaxDistance = value;
}
[SerializeField]
[Tooltip("The maximum distance from this transform that the Poke Follow Transform can move. Will shrink to the distance of initial position if that is smaller, or if this is 0.")]
float m_MaxDistance;
/// <summary>
/// The maximum distance from this transform that the <see cref="pokeFollowTransform"/> can move when
/// <see cref="clampToMaxDistance"/> is <see langword="true"/>.
/// </summary>
public float maxDistance
{
get => m_MaxDistance;
set => m_MaxDistance = value;
}
IPokeStateDataProvider m_PokeDataProvider;
readonly Vector3TweenableVariable m_TransformTweenableVariable = new Vector3TweenableVariable();
readonly FloatTweenableVariable m_PokeStrengthTweenableVariable = new FloatTweenableVariable();
readonly BindingsGroup m_BindingsGroup = new BindingsGroup();
Vector3 m_InitialPosition;
bool m_IsFirstFrame;
/// <summary>
/// See <see cref="MonoBehaviour"/>.
/// </summary>
protected void Awake()
{
m_PokeDataProvider = GetComponentInParent<IPokeStateDataProvider>();
}
/// <summary>
/// See <see cref="MonoBehaviour"/>.
/// </summary>
protected void Start()
{
if (m_PokeFollowTransform != null)
{
m_InitialPosition = m_PokeFollowTransform.localPosition;
m_MaxDistance = m_MaxDistance > 0f ? Mathf.Min(m_InitialPosition.magnitude, m_MaxDistance) : m_InitialPosition.magnitude;
m_BindingsGroup.AddBinding(m_TransformTweenableVariable.Subscribe(OnTransformTweenableVariableUpdated));
m_BindingsGroup.AddBinding(m_PokeStrengthTweenableVariable.Subscribe(OnPokeStrengthChanged));
m_BindingsGroup.AddBinding(m_PokeDataProvider.pokeStateData.SubscribeAndUpdate(OnPokeStateDataUpdated));
}
else
{
enabled = false;
Debug.LogWarning($"Missing Poke Follow Transform assignment on {this}. Disabling component.", this);
}
}
/// <summary>
/// See <see cref="MonoBehaviour"/>.
/// </summary>
protected void OnDestroy()
{
m_BindingsGroup.Clear();
m_TransformTweenableVariable?.Dispose();
}
/// <summary>
/// See <see cref="MonoBehaviour"/>.
/// </summary>
protected void LateUpdate()
{
if (m_IsFirstFrame)
{
m_TransformTweenableVariable.HandleTween(1f);
m_PokeStrengthTweenableVariable.target = 0f;
m_PokeStrengthTweenableVariable.HandleTween(1f);
m_IsFirstFrame = false;
return;
}
float tweenAmt = m_SmoothingSpeed > 0f ? Time.deltaTime * m_SmoothingSpeed : 1f;
m_TransformTweenableVariable.HandleTween(tweenAmt);
m_PokeStrengthTweenableVariable.HandleTween(tweenAmt);
}
void OnTransformTweenableVariableUpdated(float3 position)
{
m_PokeFollowTransform.localPosition = position;
}
void OnPokeStrengthChanged(float newStrength)
{
var newX = m_PokeFillMaxSizeX * newStrength;
var newY = m_PokeFillMaxSizeY * newStrength;
m_PokeFill.sizeDelta = new Vector2(newX, newY);
}
void OnPokeStateDataUpdated(PokeStateData data)
{
var pokeTarget = data.target;
var applyFollow = m_ApplyIfChildIsTarget
? pokeTarget != null && pokeTarget.IsChildOf(transform)
: pokeTarget == transform;
if (applyFollow)
{
var targetPosition = pokeTarget.InverseTransformPoint(data.axisAlignedPokeInteractionPoint);
if (m_ClampToMinDistance && targetPosition.sqrMagnitude < m_MinDistance * m_MinDistance)
targetPosition = Vector3.ClampMagnitude(targetPosition, m_MinDistance);
if (m_ClampToMaxDistance && targetPosition.sqrMagnitude > m_MaxDistance * m_MaxDistance)
targetPosition = Vector3.ClampMagnitude(targetPosition, m_MaxDistance);
m_TransformTweenableVariable.target = targetPosition;
m_PokeStrengthTweenableVariable.target = Mathf.Clamp01(data.interactionStrength);
}
else if (m_ReturnToInitialPosition)
{
m_TransformTweenableVariable.target = m_InitialPosition;
m_PokeStrengthTweenableVariable.target = 0f;
}
}
}
}