UP-Viagg-io/Viagg-io/Assets/Packages/MyBT/BTC/Handlers/NamedSkybox.cs

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2024-01-19 16:30:05 +01:00
//============= Copyright (c) Ludic GmbH, All rights reserved. ==============
//
// Purpose: Part of the My Behaviour Tree Controller Code
//
//=============================================================================
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using MyBT;
#if UNITY_EDITOR
using UnityEditor;
[CustomEditor(typeof(NamedSkybox))]
public class NamedSkyboxInspector : ComponentHandlerInspector {
}
#endif
[System.Serializable]
public class SkyboxItem {
public string skyboxLabel;
public Texture2D skyboxTexture;
}
[System.Serializable]
public class NamedSkybox : ComponentHandler {
public override string TypeLabel () {
return "Skybox";
}
public override string ContentLabel() {
UpdateComponent();
return "";
}
public override void UpdateComponent() {
base.UpdateComponent();
}
public List<SkyboxItem> skyboxes;
public Material skyboxMaterial;
public float rotation;
public float exposure = 1.0f;
public override string titleText {
get {
return "Set \"TexName1\" \"TexName2\" , FadeIn/FadeOut between";
}
}
public override string[][] helpText {
get {
return new string[][] {
new string[] {"Set", "Set Panoramic Image", $"BTC.Set(\"{roomId}\", \"{gameObject.name}\", \"TextureName1\", \"TextureName2\")"},
new string[] {"Show", "Show Texture 1", $"BTC.Show(\"{roomId}\", \"{gameObject.name}\")"},
new string[] {"Hide", "Show Texture 2", $"BTC.Hide(\"{roomId}\", \"{gameObject.name}\")"},
new string[] {"FadeIn", "Fade From Texture 1 to 2", $"BTC.FadeIn(\"{roomId}\", \"{gameObject.name}\")"},
new string[] {"FadeOut", "Fade From Texture 2 to 1", $"BTC.FadeOut(\"{roomId}\", \"{gameObject.name}\")"},
};
}
}
public override void Start() {
skyboxMaterial = new Material(Shader.Find("Skybox/Panoramic Blended Full"));
RenderSettings.skybox = skyboxMaterial;
skyboxMaterial.SetFloat("_Rotation", rotation);
skyboxMaterial.SetFloat("_Exposure", exposure);
}
public override void Set(NodeState nodeState, string texName1, string texName2) {
if ((nodeState == NodeState.FirstRun) || (nodeState == NodeState.Running)) {
Texture2D tex1 = null;
foreach (SkyboxItem skyboxItem in skyboxes) {
if (skyboxItem.skyboxLabel == texName1) {
tex1 = skyboxItem.skyboxTexture;
}
}
Texture2D tex2 = null;
foreach (SkyboxItem skyboxItem in skyboxes) {
if (skyboxItem.skyboxLabel == texName2) {
tex2 = skyboxItem.skyboxTexture;
}
}
if ((tex1 != null) && (tex2 != null)) {
RenderSettings.skybox.SetTexture("_MainTex", tex1);
RenderSettings.skybox.SetTexture("_SecondaryTex", tex2);
Task.SetSucceeded();
return;
} else {
Debug.LogError($"NamedSkybox.Set: skybox with name {texName1} or {texName2} not available");
Task.SetFailed();
}
}
}
public override void Update() {
base.Update();
}
#region both values setting
public override void SetAlpha(float alpha) {
//Debug.Log($"NamedSkybox.SetAlpha {alpha}");
skyboxMaterial.SetFloat("_Blend", alpha);
DynamicGI.UpdateEnvironment();
}
public override float GetAlpha() {
return skyboxMaterial.GetFloat("_Blend");
}
#endregion
}